RECKEEN 3D Studio – support

Thanks to many years of experience in designing and developing video production and broadcasting solutions, we can present you with a virtual studio system that will meet your highest expectations in the most cost-effective way. Explore RECKEEN 3D Studio!

SOFTWARE RELEASES

DOCUMENTATION

RECKEEN 3DS PRO X8 – Folder

An advanced 3D virtual studio workstation for broadcasters who value versatility, high quality and cost-effectiveness.

RECKEEN 3D STUDIO Folder
RECKEEN 3D Studio – Folder for educational institutions

TECHNOLOGY OF THE FUTURE IN YOUR SCHOOL

3D STUDIO / 3DS Pro x8 / LITE User Manual

All in ONE –  RECKEEN 3D Studio, RECKEEN LITE, VMS and VKEY-100 user manual.

SYSTEM FILES

Protected: RECKEEN – 3.1. VERSION SOFTWARE INSTALLER

To download RECKEEN 3D Studio software version 3.1. input your name and email address below. The password to enable download will be sent to you email address. Input the password in the box at the bottom of this page.

This installer is intended for current users of RECKEEN workstations. The software will not operate without the RECKEEN hardware.






 

If you haven’t received the email, please check your SPAM folder before contacting us. If the email is nowhere to be seen, drop us an email: contact@reckeen.com

Protected: RECKEEN Material Editor – application download

RECKEEN Material Editor is a stand-alone application which can be installed on any computer running on Windows 10 or higher.
Using this application you’re able to transform any PBR materials and textures from sites like Adobe Substance 3D, CGaxis, Quixel Mixer and more, to native Reckeen format.

To download the application please input your name and email address below. The password to enable download will be sent to you email address. Input the password in the box at the bottom of this page.






 

If you haven’t received the email, please check your SPAM folder before contacting us. If the email is nowhere to be seen, drop us an email: contact@reckeen.com

Reckeen Slideshow Controller

Using Reckeen Slideshow Controller we can trigger any commands on Reckeen’s system, that have been assigned to trigger buttons. That way a single person can operate a full production, while at the same time being a presenter.

RECKEEN SQUAT 3D STUDIO Files

Ready-to-use 3D studio set – SQUAT for RECKEEN 3D STUDIO.

 

TECHNICAL SUPPORT

Find help on using and managing RECKEEN products.

3D Production module

Capture function

Chroma and luma keying

Configuration panel

FX

Media tray

LITE production module

NDI Standard

System startup

Video program streaming function

Virtual 3D Studio configuration panel

Virtual 3D Studio editor

Vision mixer - production switcher

VSM Lite Editor

VIDEO TUTORIALS

Learn the basics or improve your skills with tutorials designed to inspire.

TECHNICAL SUGGESTIONS AND RECOMMENDATIONS

Help us improve the product and adjust it to your needs



Reckeen 3D Studio – the new release

Regarding changes in the next version 1.3.20271:

  • Shadows in basic materials – Our Squat sets scenography, in the version with burnt textures, has now added shadows. To see the full effect in Squat sets, please download the current version of the scenography, from our website DOWLOADS/ RECKEEN 3D STUDIO / SYSTEM FILES / Squat sets
  • Dual gain & audio mono.
    Education market often uses wireless microphones, and that’s why we added a mono switch for rope inputs and additional gain in case of a lower level signal from the pre-amplifier. It is also important to use a correct cable – mono cable for Jack 6.3mm. Now you can connect four of such microphones, two to the input JACK 6.3mm and another two to the input of XLR.
  • Vkey-100 firmware update – T-bar position fixed
  • Support for new motherboards family Z390
  • Facebook plugin updated
  • NDI module updated

MVP-100 support ADB-100, coming in next firmware release

ADB-100 is an additional, external audio module extending not only functionality of Reckeen 3D, but from now on also MVP-100.  With its built-in Audio Link interfaces this device can be installed directly at a studio as well as on stage. The use of RJ 45 cable and Audio Link technology enables transferring all inputs and outputs stream to greater distances (with a single RJ45 cable).

MVP-100 supports embedded audio and together with ADB-100, it has access to analogue audio input and output as XLR or MIC / Headphone, and also has the highest digital audio standard as AES / EBU signal quality (AES3).

IP or RS232 command in MVP-100

Now, you can use simple commands to program a function you need directly from the terminal or your application on MVP-100. The command can be sent via the RS232 or LAN port. Full list of available functions in published on Reckeen.com in the download section / MVP. The protocol is open and available to everyone.

Example usage of LAN TCP/ IP command on MVP device

MVP-100 can be accessed by TCP connection on port 5002. Default IP address is 192.168.1.10 when no DHCP server is available in local network or dynamic – IP address can be read by MVP-100 PC Update application.  MVP-100 accepts only one connection at a time.

Example usage of TCP/IP command in MVP device

Track rectangle as simple example - set rectangle at position

User screen resolution is always 8K apart from input signal resolution and selected output format. Maximum rectangle size is 7680×4320, minimum size is 256×144. For 4K input signals only one track per input can exceed Full HD resolution, e.g. if Track 1 rectangle size is bigger than 3840×2160, the sizes on Tracks 2 to 4 can be at most 3840×2160 (which is one quarter of 4K input, equal to Full HD). For HD input signals this limitation does not apply.

  • Starting frame – second quarter: x1 =3840, y1 =0 / x2 =7659, y2 =2159
    ending frame – first quarter: x1 = 0 , y1 = 0 / x2 =3839 , y2 =2159
  • Sync Byte: AA; Byte Count: Dec 20 Hex 14;  Command Code: 21; Input A: 01; Track 1: 01
  • DEC 0: HEX 00 00; DEC 2159: HEX 08 6F; DEC 3839: HEX 0E FF; DEC 3840: HEX 0F 00; DEC 7679: 1D FF
  1. Starting frame:   x1 = 0F 00;  x2 = 1D FF;  y1 = 00 00;  y2 = 08 6F
  2. Ending frame:    x1 = 00 00;   x2 = 0E FF;  y1 = 00 00;  y2 = 08 6F
  3. CheckSum: 49
  4. Command: AA 14 21 01 01 0F 00 1D FF 00 00 08 6F 00 00 0E FF 00 00 08 6F 49

Example usage of TCP/IP command in MVP device

Perfecting Broadcast; Innovative Virtual Set Technology

1SourceVideo is proud to reintroduce RECKEEN!

Created to be the perfect broadcast solution for both professionals and beginners, RECKEEN provides that high quality 3D Technology can be open to any level of experience. Whether it is a simple expansion for current set or a brand new look and feel to update your broadcast to the next level, this product is for you. For those looking to expand their broadcast to the next generation, RECKEEN pushes you to the next world of possibilities with their Virtual 3D Studio.

Expanding past the traditional news broadcast, RECKEEN has been used by small and large television studios alike to give the ultimate effect no matter your studio’s location; giving you complete freedom to design and create customized sets that can make any location look like it’s a multi-million dollar studio.

Reckeen 3D Studio

F.A.Q

Here, you will find descriptions of the problems you may encounter when working with the Reckeen system.

If you have any questions – search the relevant section for a description of a problem and a solution for it.If you cannot find the information you are looking for, please contact your local distributor.

Unexpected disruptions in the stable operation of the Reckeen system

Make sure that all the devices connected to the Reckeen system (cameras, external audio mixer, PC , etc.) and the system itself are powered with the voltage of the same phase. The easiest way to verify this is to connect all the devices to a single power strip in accordance with the grounding principles.

Windows system wants to update itself or displays a message referring to inability to start the system or a message about invalid graphics card drivers

For the Reckeen system, Windows updates are disabled. You should not change this allowing the updates or Windows system upgrade , as this may cause instability of the system or even inability to start the Reckeen application. This also applies to updating your graphics card drivers. If you update Windows,
you have to restore it to the previous version.

Can I install antivirus software?

In the event of the need to use antivirus software, it shall be installed, the computer shall be scanned for viruses, and then the software shall be uninstalled. This is to avoid the uncontrolled incorporation of this software during live production and unstable system operation.

Virtual Space Maker LITE Editor – control window – talent layer

The Talent layer (source A or B) is the last layer to be inserted into the set design. Normally, one or two Talent layers are used in the project.

After loading the Talent layer into the set design, a white frame appears surrounding this layer. This white frame indicates the size and location of the camera image in the studio’s set design.

When the Talent layer is loaded, you can properly adjust its size and location to a desired position.

At the end, save your set design on the disk by clicking: File > Save as. At this point, you can enable mark set as not writable option at the bottom left of the window to protect your set design from any changes made to this file, e.g. overwriting it.

When the set is saved on the disk, you can close the editor. Now, if you have Reckeen LITE virtual studio running, you can load your set design into the LITE Production module and make a live show.

Virtual Space Maker LITE Editor – control window – EDIT MODE: RECTANGLE AND POINTS

The set design editor provides you with various options of editing a single layer. Let’s examine an example.

Example: The goal is to insert into the set design a layer with a screen so that it fitted into TV housing. Image below: a studio with two TVs without screens.

Keep in mind that, when you add another layer, it will be placed in front of those previously added in the studio, i.e. the lowest layer is the furthest layer from the camera’s perspective. Therefore, most often the Talent layer is added at the very end (it will be at the very top), so that nothing obscures the form of a presenter.

Let’s use Rectangle mode to load the first Screen layer into the TV housing, and Points mode for the second TV to show you the difference between them.

Load the Screen layer.

Note that, after loading, the Screen layer fills an entire screen area, covering all the other layers.

Let’s use Rectangle edit mode. This edit mode is enabled by default. There is a control panel for this mode at the bottom, it comprises of five elements: a joystick, a vertical controller and three rotary knobs.

  1. Joystick – changing the position of a selected element / layer. The position can be also changed by ‘grabbing’ the element with the cursor and dragging it with the mouse.
  2. Vertical controller – resizing the element, scaling.
  3. Rotary knob: X plane – rotation of the element in the X plane.
  4. Rotary knob: Y plane – rotation of the element in the Y plane.
  5. Rotary knob: Z plane – rotation of the element in the Z plane.

There are two ways to operate the vertical controller:

  1. Click on any place on the controller’s knob and move it up or down
  2. Use the arrows located next to the numerical value field for precise movement of the controller’s knob.

In the case of rotary knobs, there are the following ways to operate them:

  1. Click on any place on the knob and turn it to the left or to the right.
  2. Click on one of the four triangles around the knob to turn the knob setting the knob’s dot exactly at the point indicated by an arrow. It will be a rotation of exactly 90 degrees or of a multiple of this value.
  3. Use the arrows located next to the numerical value field for precise movement of the knob. Use the vertical controller to reduce the size of the Screen layer’s green rectangle.

Since immediately after loading, the Screen layer fills up an entire area, the controller’s value is 100 (in%). After reducing the layer’s size, the parameter’s value also decreases.

The layer can be rotated along its X axis with the use of the first rotary knob. Click on any place on the knob and rotate it.

The Screen layer can be also rotated along its Y axis. Use the second rotary knob for that purpose.

You can also rotate the layer along its Z axis. Use the last rotary knob on the right side for that purpose.

Use the vertical controller to get the appropriate size of the Screen layer. Then use all the rotary knobs to set the correct position. At the end, the goal has been achieved: green Screen is correctly placed inside the TV housing.

You can achieve the same effect, but much faster, by using the edit mode: Points.

Just as before, after loading the Screen layer, scale it as so that it doesn’t cover an entire area. Use the vertical controller to reduce the size of the Screen layer’s green rectangle. After resizing, activate the Points mode. When the program warns you with a message, select YES option.

Points – this edit mode allows you to perform various types of transformations on the selected layer.

After switching to this mode, square points will show up in the corners of the green Screen layer. When you hook the cursor on the corner point (the point’s color will change to red), you will be able to move it to any place. By changing positions of the points, you can freely modify the shape and swiftly adjust the Screen to the TV’s housing. Just change the positions of the 4 points.

To facilitate the task, use the icons: Zoom Out, Zoom In and Zoom 1:1.

  1. Zoom 1:1 icon – deletes all zoom changes made.
  2. Zoom In icon – enlarges the image – for example, if you want to precisely set the points in the Points edit mode, you can enlarge the area. After adjusting the points, change the view back to 1:1 by clicking Zoom 1:1 icon.
  3. Zoom Out icon – reduces the image’s view.

Edit mode: Points. Setting the points. Image enlarged with Zoom In.

If there are many layers in your project, remember to mark the layer’s thumbnail before introducing the changes. It will allow you to click with the mouse only on the selected layer.

After selection, a blue border in the shape of an arrow will appear around a letter D.

After this editing, there are two green Screens inserted into TV housings in the studio.

You can edit the Talent and Object layers in the same way as the Screen layer.

Virtual Space Maker LITE Editor – control window

There are various options of layers’ editing available in the control window in the lower left corner of the screen. The image below. Options available for an object layer – there is an image loaded from the disk on the layer.

Below, you can see a description of individual buttons’ operation.

  1. Name panel – a place where you define the layer. A description ‘Source’ appears for the Talent and the Screen layers, while a ‘Static logo’ is shown for the Studio layer and for the Object layer, just as in the image above.
  2. Image panel – a path on the disk to a selected file for Studio layer or for the Object layer. Click on an icon with 3 dots to choose a different graphic file from the disk and load a different Image in its place. In order to delete an image from a layer, click on an icon with bin mark.
  3. Source Index – select a source for the Screen or the Talent layer from a drop-down list: A, B, C and D.
  4. Source Type selection – from a drop down list: Talent Full, Talent Desk, Talent Middle, Screen and Other.
  5. Layer’s Edit Mode – available modes are: Rectangle and Points.
    • Rectangle – in this mode, you can change shape, size and position of a layer with the use of icons set at the bottom of the Screen (joystick and knobs). A detailed description in the further part of the manual.
    • Points – this edit mode is available when you choose Talent, Screen or Object layer. It allows you to perform various kinds of transformations on a selected layer. You can move it anywhere on
      the Screen by hooking the cursor on a point located in the corner. You can change positions of the points to be able to freely modify the layer’s shape. A detailed description in the further part of the manual.
  6. Solo – by default this option is disabled. By enabling it, you hide all the other layers except the selected one.
  7. Visible – this option is enabled by default. Disabling this option hides the selected layer.
  8. Opaque – opacity. This option is available for the Talent, Screen and Object layer. It is enabled by default for the Screen layer, while for the Talent and Object layer, it is disabled by default. By enabling this option a transparent area on the selected layer changes to black.
  9. Reset Transformations – you can restore the selected layer to its default initial size and shape by clicking on this icon. All operations performed on this layer will be deleted.
  10. Crop Layer – this function allows you to crop the loaded image. You can only use it on the Object layer. Description further in the text.

Virtual Space Maker LITE Editor – studio layer

This type of layer is used for placing graphic files representing the studio’s interior (background).

Graphics loaded into studio layers are scaled so that they fill an entire Screen. Graphics with a resolution lower than the Screen’s resolution will be stretched to full Screen, which may cause deterioration of their quality. It is therefore recommended to use files in PNG, JPG, JPEG, or BMP formats with resolution of 1920×1080 or 2880×1620, that is with image aspect ratio of 16:9.

You cannot perform any transformations on Studio layers, therefore, when you select such a layer to be edited, its transformation controls are not active (they are dimmed) and a padlock symbol appears next to the layer’s thumbnail. PNG files that you place on a studio layer may contain transparency. This allows you to create a background by combining several graphic files, you just have to note that the files should have the same resolution. If you load a PNG file with no transparency or a JPG, JPEG, or BMP file on a studio layer, it will completely cover all the layers placed below the layer containing such file. The order of studio layers can be freely changed using arrows located at the top of Layers area. On the image
below, a file on a studio layer contains transparency in the areas of studio’s windows (areas with a grid representing transparency on the thumbnail).

NOTE: if you want to avoid automatic stretching of the file you are planning to put as a studio layer (e.g. when you want to use some part of it or scale it appropriately), then you should load it as an object layer.

On the image, you can see a view with an additional loaded layer of a city panorama outside studio windows. When you click an object layer’s thumbnail in the layers window, the size and location of the image is indicated with a white frame.

Virtual Space Maker LITE Editor – work areas

Virtual Space Maker’s application screen can be divided into four areas. They will be described in detail in the further part of this manual.

  • Area 1 – Menu bar, where you have access to many of the editor’s functions.
  • Area 2 – Layers window – contains buttons for adding, removing and changing layers order. In addition, thumbnails representing project’s individual layers are shown in this area.
  • Area 3 – Control window with controls to change properties of a layer currently marked for editing.
  • Area 4 – Workspace screen window for previewing the created set design. It shows ongoing changes introduced to the studio’s design.