Virtual Space Maker LITE Editor – types of layers
Composition of a studio consists of flat images and areas for the sources. These are the layers.They are placed one above the other, and their order ‘on the stack’ can be freely changed. There are four types of layers in the program:
- a Studio layer,
- an Object layer,
- sources A and B (Talents),
- sources C and D (Screens).
Studio layer – an image that covers entire screen – it cannot be scaled or moved. However, this layer may be partially transparent and more than one studio layer can be added.
Object layer – it is a graphic layer that can be scaled and moved. It is assumed that this layer is partially transparent, but it is not obligatory. There can also be several layers of this type.
Talent layer – it is an area for the ‘source signal’ from a camera. Such a layer can be scaled or moved.
Screen layer – a place where graphic files or video files can be displayed. This layer also can be scaled or moved.
Talent layers and Screen layers are represented differently in the editor, but the difference between them is arbitrary – they are identical on a technical level. It is even more evident later on, in the LITE Production module, where they can have any kind of input signal assigned, i.e. camera image, video, static image, etc.