FX – VKEY-100 keyboard

We have prepared suitable buttons on the Vkey-100 keyboard. Their purpose is to indicate the transition’s type. It is possible to perform a transition in several ways using the Vkey-100 keyboard.

  • Manually using a T-bar handle.
  • By pressing TAKE button – starting an immediate transition.
  • By pressing AUTO button having MIX option button selected – starting a smooth transition with a programmed time.
  • By pressing AUTO button having FX option button selected – starting a smooth transition with a programmed time and an effect selected in the Production module.

If you press and hold FX button, 10 keys will light up in the PREVIEW section of the Vkey-100 keyboard. If, at the same time, you press one of those buttons, an effect from FAVORITES category will be selected.

FX – effect’s trigger

For your convenience, we have prepared a special trigger which allows you to choose your favorite effect without the need to search the database. Going to OPTIONS and CONFIGURATION menus, you come across TRIGGERS tab. It is possible to program 10 keys in the advanced mode there, e.g. F1 key. In the settings’ parameters you have to select whether a transition should be carried out in MIX mode (smoothly) or with FX effects. Choose a category of your interest and indicate a specific effect in the fields below.

You have to remember that this function’s purpose is to set a given effect in the Production module. After its execution, a corresponding effect’s thumbnail appears in the Production module, ready for use. In order to program both selection of the effect and immediately calling upon this transition effect, a second function under the name OUTPUT TRANSITION AUTO has to be added to the list. As a parameter, time of transition should be given, in seconds or in frames that depend on the system’s output format.

10 favorite buttons can be programmed this way. Then, by pressing one of them in the Production module, you can execute a transition between the Preview and the Program channel. Such programmed Trigger can be stored in the Production module’s session file.

FX – output transition

The Reckeen system’s production module comes with the main mixer that has buttons corresponding to full-screen views of the virtual studio VC (from 1 to 4), video content or graphic materials. Program channel is used for full-screen display of live material ready to be streamed to the end user. Preview channel serves as an aid in production and in preparation of materials before displaying them on the air. Two methods for changing these channels have been described so far, one via TAKE function – immediately – and the other
via AUTO with MIX function, which means smoothly. The following section introduces a new function called AUTO FX, that is special effects. The Reckeen system has a large database of ready-to-use effects divided into appropriate categories.

To select the desired effect, select FX button instead of MIX button in the Production module window, it will then light up in blue as in the image.

In fact, when you press AUTO button, you can execute a default transition effect displayed in the thumbnail above. The effect is depicted with two letters. Capital letter A represents a full-screen view before the start of transition, while capital letter B stands for the view after the transition is completed. To make identification of the effect easier, the thumbnails have been created for the moment the transition is halfway through. This effect can be seen when the transition’s T-bar is located half-way up its value.

In such moment, in the Program channel you can see a reflection of the currently set effect, e.g. Wipe 1.

After hovering the cursor over the thumbnail, the thumbnail’s animation starts showing an example of how the switch between the main mixer’s PROGRAM and PREVIEW channels will look like.

The effect’s reference number is displayed below the thumbnail, and its name comes after a colon. Each group of effects has its appropriate individual number range assigned. For example, WIPE effects start at 1, while SLIDE effects go from 100 and so on.

Here, you can also set a transition time between channel A and B using controls in TIME TRANSITION section. A transition time can be adjusted in seconds from 0 to 99 or in image frames that depend on the output format.

You can change the currently selected effect in several ways. The first one is by pressing a downward arrow which results in opening a new window.

After pressing the button, a new window opens showing the available database of transition effects. The last selected category opens as a first one. By default, this is FAVORITES category. You can find 10 items there that can be modified by assigning other effects at any time. As mentioned earlier, when you hover the mouse cursor over any thumbnail, an animation will start showing how the transition will behave, but not only that. After a while, a tooltip appears with a number and, after a colon, a name of the effect. With
a single click of the left mouse button you select an effect which will immediately replace the one in the Production module. All you need now is to press CLOSE button and close the window. Another way to choose an effect is simply to double click on the effect’s icon. The window will close automatically then.

Each effect has its own unique number, which can also be used for selecting the effect without the need to search the list. You need to enter the appropriate number (e.g. 258) in the EFFECT INDEX control field,
and press Enter to confirm the choice. Entering a value “000258” will confirm selection of the effect with a number 258.

In the Group drop-down list you can find a database of categories corresponding to individual effects (WIPES, SLIDES, ALPHA WIPES, ALPHA SLIDES, etc.). To select an effect, just press the left mouse button.
To add the selected effect to FAVORITES group, you have to bring up a menu with a right-click and indicate a target position in the category.

In the Reckeen 3D Studio system, you can adjust the following input channels:

  • Cam 1 Input, the signal received from the first card input,
  • Cam 2 Input, the signal received from the second card input,
  • Cam 3 Input, the signal received from the third card input,
  • Cam 4 Input, the signal received from the fourth card input,
  • Line In 1 (XLR); the signal received from the front audio panel,
  • Line In 2 ( Jack 6,3 mm); the signal received from the front audio panel,
  • MIC – signal from microphone ( Jack 6,3mm ) the signal received from the front audio panel,
  • Media 1 – input channel of video files played back by a virtual player supported by a media tray – Media 1 tab
  • Media 2 – input channel of video files played back by a virtual player supported by a media tray -Media 2 tab
  • Sound – input channel coming from sound files played back by a virtual player and being placed in the Sound tab,
  • Master Out – adjusting the main signal level for audio output. For better operation, the Master Out indicator is also included in the audio input tab.