Virtual 3D studio Configuration panel
After opening a production screen of 3D Production, you will find the virtual studio Configuration
Panel in the lower left corner. The Reckeen 3D Studio system will always open a new session with a starting studio loaded.
A studio file’s path on the disk is displayed at the top of the panel. See the image below:
The Reckeen 3D Studio system is equipped with 4 V/C channels, that is Virtual Cameras.
The backlit buttons V/C 1 to V/C 4 on the left side of the configuration panel allow you to choose which group of V/C shots you can currently configure.
The V/C buttons in the panel are fully compatible with the main video mixer. If you change the status of the main mixer (switch the V/C on the mixer), whether it is in PREVIEW (PVW) section or PROGRAM (PGM) section, the button in V/C control panel will switch automatically. V/C tab button is highlighted in red when the virtual camera V/C to which it is assigned, is on the air, that is, in a live signal on the PROGRAM screen. And when the button is highlighted in green, it means the virtual camera V/C image is displayed on the PREVIEW screen.
See the image below
However, the other way around the system behaves differently, due to the safety reasons and functional facilitation. There is no recommended of controlling the PROGRAM (PGM) section of the main production mixer with configuration panel V/C buttons. Accidental change could cause unexpected result on the air. It is, however, recommended to control the PREVIEW (PVW) section. When you change one virtual cameraman to another by clicking the V/C button in the control panel, a new button will be highlighted in green, and this change will be also immediately visible on the production mixer buttons in the PREVIEW (PVW) section and in the PREVIEW window.
Each V/C group is displayed on the screen in the form of up to 15 images showing respective virtual camera shots. The image of an active shot, which will be shown on PROGRAM or PREVIEW screen, is highlighted in a frame. (Picture above)
In order to help you fully understand the idea of working with the system, you can imagine that each of the V/C groups is a separate virtual camera in a studio, and each of them is led by an individual cameraman.
Shots, on the other hand, are specific positions of a cameraman in the studio They can be defined for each V/C camera and its cameraman – separately.
When launching the 3D Production module with a new session, you get a starting studio loaded with four (virtual camera) groups V/C 1, V/C 2, V/C 3 and V/C 4 provided with loaded shots (cameraman positions in the studio).
The initial shots – their number and the way they will look like – are determined by a studio designer.
You can specify up to 15 camera shots during a studio file design. Each of the shots is named by the designer, and, in this example, it will be a default name – ‘Camera 1’, ‘Camera 2’, ‘Camera 3’, and ‘Camera 4’ – respectively.
Therefore, this starting studio will have, the same four shots loaded at the beginning for each of the 4 V/C cameras.
It is a Reckeen 3D Studio application’s session file (* .recSession) and not a studio file (* .recSet) that determines which shot is selected as a first one within the V/C group. Note that, by default, in the starting session file the V/C 1 camera with the shot 1 (Camera 1) is set on the PROGRAM screen, while the V/C 2 camera with the shot 4 (Camera 4) is set on the PREVIEW screen. It is done on purpose, in order not to show the same image on these screens.