RECKEEN 3DS PRO – Next generation of Multicamera Production System

An advanced 3D virtual studio workstation for broadcasters who value versatility, high quality and cost-effectiveness.

NEXT GENERATION OF 3D MULTICAMERA PRODUCTION SYSTEM

RECKEEN 3DSPro is an all-rounded product that will cover all of your broadcasting needs – starting from creating and designing your virtual scenography, through producing your 3D TV content, to mixing and broadcasting the material in real-time.

Free scenographies of different styles, library of 3D objects, various editors and creators – those are just a few of the things that come with Reckeen system by default. All that, and much more, is backed by the hardware of the highest quality.

If you are not familiar with virtual 3D studio systems – we invite you to a world of new possibilities. With our solution your TV content will be unique and professional, and its creation process easy and fun.

ALL NECESSARY TOOLS TO PRODUCE 3D TV CONTENT

RECKEEN 3DSPro package contains all necessary tools and applications to produce 3D video content, perfect for TV stations, Youtubers, Twitch, Mixer and other broadcasters, e-learning and education facilities, or for producing corporate materials.

The system has been created for people who value the highest quality and technological innovation, but also ease of use and convenience. RECKEEN 3DSPro performs amazingly in various environments – from professional TV studios to home productions. It is designed to fulfil the demand of any company, as the production can be performed by just a single person.

A 3D virtual studio system creates an illusion that the production is made in a spacious studio and with use of multiple cameras, when in reality it can be created on a small green screen and with as little as only one physical camera. RECKEEN 3DSPro system is equipped with four independent virtual cameras which give you freedom to move around the whole virtual set at any angle without limitations, with a use of smooth and complex-looking transitions, as well as by manual operations, that imitate a camera crane and cameraman natural movements. Virtual studio provides you with space to hold all kind of presentations, with a use of 3D graphics, animations and other media. All that, along with any editing is done and generated in real-time, without extra rendering time.

CAMERA SHOTS

RECKEEN 3DSPro system is equipped with 4 Virtual Cameras with a full range of motions available to reflect natural camera movements made by a cameraman: pan, tilt, zoom, dolly, truck, arc, pedestal, and so on. They can be rotated, have their angles and positions changed, giving you access to all areas of the set.

It is possible to assign up to 15 camera shots to each of the virtual camera, giving us 60 camera shots in total. These shots define different positions of the camera around a virtual studio. The transitions between the shots imitate a camera crane or track slider movements, and all of the parameters can be edit and customised fit your needs.
You can swiftly navigate between the virtual cameras and the shots from the production screen.

SIGNAL SOURCES

The fundamental part of a virtual studio configuration is selecting sources. Our main sources are video inputs from cameras – that way we can add a talent to our virtual studio. Such signal is sent to Chroma keying function. The purpose of chroma keying is to remove green or blue colour background, and be able to place a talent in a virtual studio.

Other sources may include media files such as videos, still images, or slide presentations, that you wish to display on a virtual screen inside a 3D studio.

AUDIO

RECKEEN 3DSPro comes in with ADB-100 external audio panel, which fulfils the highest audio requirements. Moreover, the system is equipped with a built-in audio mixer, that allows you to mix signal levels for all of the inputs – from cameras and microphones, as well as media and audio files.

Output signal can be adjusted and managed, as well as recorded straight from the broadcasted material.

The mixer is also equipped with a Follow function, which automatically synchronizes an audio source with an input that’s being aired, avoiding situations when microphones, or other audio sources, are forgotten to be turned on or off in the correct times.

MEDIA TRAY

Media tray stores all of your media files: videos, audio files, pictures, and texts, in one organized place, that is divided into tabs. The shortcuts make navigating between the tabs easy and efficient, which is extremely important during a production process.

NewTek NDI®

NewTek’s innovative Network Device Interface technology enables compatible systems, devices, and applications to connect and communicate over IP to share video, audio, and data.
RECKEEN 3DSPro system offers 6 NDI inputs for cameras and Media. Camera inputs include supported stream key and RECKEEN chroma key.
The system also includes an NDI output, which allows Program output to be broadcasted using NDI technology.

CONNECT UP TO 4 INDEPENDENT CAMERAS

RECKEEN 3DSPro system has 4 camera inputs, up to 4K format. It allows you to have up to two 4K or up to four Full HD camcorders connected to the RECKEEN’s workstation. Their signals are keyed independently in a high quality, thanks to four independent chroma key channels. Multiple inputs allow a user to make more complex productions with numerous talents filmed on different greenscreens, and also in different locations – if using an NDI connection.

ADB-100

External audio panel for the best sound quality and extended audio possibilities

  • AudioLink interface with a use of RJ-45 cable, this technology enables transferring all inputs and outputs stream to greater distances. The sound transferred digitally from ADB-100 device through RJ-45 connector maintains the highest quality and is noise-free thanks to galvanic isolation.
  • Equipped with AES3 digital audio standard inputs and outputs
  • Equipped with professionally balanced stereo analogue audio differential inputs and outputs

3D MULTICAMERA

Use a multi camera setup for more active and detailed production

This feature allows you for a multiple-camera mode of production with up to 4 cameras. It is especially useful during interviews, and other scenarios where there is a need for more than one camera setup. Generally, the two outer cameras shoot close-up shots of the characters on the set, while the central camera, or cameras, shoot a wider master shot to capture the whole scene and establish the geography of the virtual studio.

This feature strikingly resembles a tracking system. It is, however, completely trackless, and the execution of the effect is achieved by intelligently placing the virtual cameras in the correct positions in a 3D studio. This feature saves you money, and at the same time gives you results of an advance tracking system.

DEPTH OF FIELD

Depth of Field feature imitates opening and closing camera iris, that allows to blur the background, while the talents stay in a focal point. Adjusting the intensity of the blur of the background, makes the scene and image more realistic-looking. Depending on a camera position and its distance from talents, blur intensity will change.

SMARTKEY

PIP feature inside our 3DSPro system

SMARTKEY is a new solution integrating chroma key function with media and graphics. How does SMARTKEY work? Input signals from the cameras, from up to 4 chosen video inputs in the RECKEEN 3DSPRO system are sent to chroma keying function. SMARTKEY function integrates a result from chroma keying with chosen video clip or still graphics.

Chosen video clip or graphics is placed as a background layer. Additional feature includes automatic movement of background graphics to intensify visual dynamic of created scene. On such background, a layer with a talent, generated by a chroma key, can be placed at. In that way, we can obtain four new media streams – SMARTKEY channels, which can be placed directly inside RECKEEN 3DSPro virtual studio, or sent to external SDI outputs.

STILL EDITOR & NewBlue™ TITLERS

Create text panels and graphic compositions. Edit the text during broadcast

Our Still Editor application allows you to create text panels and aesthetically impressive compositions in the form of graphic files with images and texts, such as news tickers. Texts can also be edited during broadcast, in real-time, without the need to go back to the application – this way you can place a text panel with a new content live on-air immediately.

For even more impressive text panels, we’ve partnered with NewBlue® – their titling solutions will not only stun your audience and bring your production to the next level, but will bring more efficiency and into your work, and improve workflow. You can now connect NewBlue® products with RECKEEN 3DSPro via NDI connection – an easy way to amazing results!

CAMERA SIGNALS’ KEYING OPTIONS

Each of the signals from the cameras can be keyed with independent, user-defined chroma keys (upstream keys). You have the choice of three keying modes:

CHROMA KEY

UPSTREAM KEY

This mode allows you to accurately configure keying properties. It is a 6-step process with a wizard feature, that gives you a detailed description of each step, to help you achieve the best results.

SIMPLE CHROMA KEY

SIMPLE UPSTREAM KEY

This simplified mode generates most of the keying settings automatically, on the basis of algorithms analysing the image. A user sets up the key using only 3 sliders, which makes it easy, quick, and perfect for less experienced users.

LUMA KEY

LUMA UPSTREAM KEY

Luma keying is based on the levels of signal’s luminance readings. This mode includes extensive panel of keying configuration options, from white balance, through cut-off levels, to post-production effects.

3D STUDIO WIZARD

Make your own, impressive 3D scenography completely for free

3D Studio Wizard is an easy way to create your own, unique 3D scenography or a TV set using step-by-step guided application. Our free, rich in content and still growing library of 3D objects and decorations currently has over 700 items. Each item can be modified by changing texture and colour, which increases its creative potential even further. If that’s not enough, you can always import objects from any external graphic software, such as Maya, Blender, 3D Studio Max or Cinema 4D, or Microsoft Paint 3D, that is preinstalled at the RECKEEN system. The structure of 3D Studio Wizard allows even novice users to easily create 3D studios from scratch, providing you with unlimited possibilities to unleash your creativity, without spending a dime, because 3D Studio Wizard comes with our system completely for free!

3D STUDIO EDITOR

Edit and customise pre-existing sets: from furnishings, through textures, colours, to lightning

For even further convenience, we give you over 60 high quality, ready to use studio set designs for free! Choose your favourite scenography and start your production immediately. Sets include furniture, virtual monitors, space for talents, designed lightning and shadows. You can use them as they are or, using 3D Editor, you can customise each element to fit your needs. Add and remove furniture, change the position, size, colour and texture of each element, adjust the shadows, modify the lightning, add animated objects, and more. The editor doesn’t require to leave the production application, which is efficient, time-saving, and lets you make changes easily and quickly.

LIGHTS

There are few different types of lights available in our virtual studio: Ambient, Directional, Point and Spotlight. You can modify their parameters, turn them on and off, change their colour, intensity and position. This allows you to change the appearance of the studio’s set design, lighten or darken it in order to change its character and ambience.

SHADOWS

RECKEEN 3DSPro system’s engine renders shadows in real-time using parameters from virtually generated lighting, using a dedicated algorithm. You can enable or disable a shadows generation function for each piece of studio’s equipment, and talents. The intensity of shadows can also be adjusted and customised. With this feature, you can achieve a whole new level of realistic reproduction of a real world in a 3D space.

REFLECTIONS

RECKEEN 3DSPro system renders real-time reflections on glossy surfaces. These reflections change accordingly to the position of virtual cameras, as well as objects’ and talents’ movements. Reflections are generated not only on static or flat surfaces, but also on any glossy textures on 3D animated objects.

ANIMATIONS

Animate any object within our virtual studio, or use imported rigged animations

Simple animations can be added to any 3D object in a virtual studio – application objects as well as imported ones. For more complex animations, you can import rigged animations from any external applications using FBX format.
The animations can be easily triggered from within the production screen.
For a realistic effect, reflections are added to any imported objects and animations.

VIDEO MIXER AND SWITCHER

RECKEEN 3D Studio application includes video mixer and switcher inside the production module screen. You can now control and manage productions using only a computer keyboard and a mouse.

For even more ease and convenience, we’ve designed VKey-100 control panel – a specially designed mixer and switcher keyboard with a multifunctional joystick, a T-bar equipped with contactless Hall Effect technology, and LED illuminated buttons for heightened visibility of control surface, which placements on the panel corresponds to the placements on the production module screen, for the clarity and efficiency of work.

MULTIVIEWER

RECKEEN’s system gives a user as much as 16 simultaneous preview windows, enabling efficient production of a live program. Given their functions, previews can be divided into three groups:

  • previews of input signals – camera, media and text inputs,
  • production previews – Preview and Program,
  • previews of virtual cameras – views of chosen Virtual Camera phases

Multiviewer located in the production screen allows you to efficiently manage your work in a virtual studio. Any changes are displayed in Preview windows instantly, with no extra time needed for rendering, providing a user with real-time view of a produced program.

For an easy and clear management during production and to ensure a complete comfort of work, Multiviewer can be displayed on additional monitors.

DSK (downstream key)

Graphics, news tickers, animated logos and other textboards are placed on the main signal as overlays called DSK (downstream key). RECKEEN 3D Studio system allows you to add up to two DSK signals simultaneously. Any kind of media can be placed as a DSK layer, a very useful way of using this function is a slideshow presentation – if a slideshow is made on a green background, this background will be keyed, leaving only graphics and text visible, which can truly enhance the look of your production, making it even more unique.

CONFIGURABLE TRIGGERS

To facilitate your work, you can combine several functions creating a command sequence that can be programmed to be executed using trigger banks. A trigger bank can be set off automatically with a single button. The functions are then triggered one after the other, making your work more efficient. Any function at our system can be triggered, which can be extremely effective for your workflow. There are 10 trigger banks available in the system.

An interesting addition to this function is a possibility to control slideshow presentations from within RECKEEN 3DSPro system.

STREAMING

Get even closer to your subscribers and followers with an easy, live streaming option!

Stream to any social media and broadcasting platform directly from RECKEEN 3DSPRO.

Use ready-made streaming profiles to popular platforms such as YouTube, Facebook, Twitch and many more, or choose custom settings to stream to any other platform of your choice.

RECKEEN 3D Studio – specification

Thanks to many years of our experience in designing and developing solutions for video production and processing market, we can present you with a virtual studio system that will meet your highest expectations in regards to 3D technology – enjoy RECKEEN 3D Studio.

SYSTEM SPECIFICATION

Video input

  • Reckeen SDI Virtual Studio System
    • SDI Video Input: 2 x SDI – 3G/HD/SD auto switching
    • HDMI: 2 x HDMI 1.4 type A connector with support for 1080p60 one up to 4k 30p
  • Reckeen HDMI Virtual Studio System
    • HDMI: 4 x HDMI 1.4 type A connector with support for 1080p60 two up to 4k 30p

Monitor output

  • 2x DP output for monitor
  • 2x HDMI output for monitor
  • 1x DVI-D output for monitor

Audio input

  • Digital: embedded stereo on each SDI and HDMI
  • Analog:
    • 2 x XLR  two channels – professional balanced analogue audio stereo differential input (-10dBV, or 4dBu)
    • 2 x Jack 6,3mm two channels – professional balanced analogue audio stereo differential input (-10dBV, or 4dBu)
    • Two types of microphones – dynamic and condenser with + 48V phantom

Video input

    • Reckeen SDI Virtual Studio System
      • SDI Video Output: 2 x SDI – 3G/HD
      • HDMI: 2 x HDMI 1.4 type A connector with support for 1080p60 one up to 4k 30p
    • Reckeen HDMI Virtual Studio System
      • HDMI: 2 x HDMI 1.4 type A connector with support for 1080p60 one up to 4k 30p

I/O Port

  • Tally Output: TL – DB9 – 4 channels
  • Reckeen External Keyboard port: RS – DB9 – RS 232
  • Reckeen External Audio port: LAN – Audio Link
  • Ethernet: Gigabit Ethernet LAN
  • PC/2: PC keyboard
  • USB:
    • 2 x USB 3.0 (front panel)
    • 4 x USB 3.0 (back panel)
    • 1 x USB 3.1 (back panel)

Audio output

  • Digital: embedded stereo on each SDI and HDMI
  • Analog
    • 2 x XLR  two channels – professional balanced analogue audio stereo differential output (-10dBV, or 4dBu)
    • 2 x Jack 6,3mm two channels – professional balanced analogue audio stereo differential output (-10dBV, or 4dBu)
    • 1 x Jack 6,3mm – stereo Headphone output

Video formats

  • Reckeen SDI Virtual Studio System
    • Input
      • 2 x HDMI v1.4, 2x SDI
        • 2160p 30/25 on one HDMI
        • 1080p 60/59.94/50/30/29.97/25
        • 1080i 60/59.94/50
        • 720p 60/59.94/50
      • PAL, NTSC
    • Output
      • 2 x HDMI v1.4, 2x SDI
        • 2160p 30/25 on one HDMI
        • 1080p 60/59.94/50/30/29.97/25
        • 1080i 60/59.94/50
        • 720p 60/59.94/50
  • Reckeen HDMI Virtual Studio System
    • Input
      • 4 x HDMI v1.4
        • 2160p 30/25 on two HDMI
        • 1080p 60/59.94/50/30/29.97/25
        • 1080i 60/59.94/50
        • 720p 60/59.94/50
      • PAL, NTSC
    • Output
      • 2 x HDMI v1.4
        • 2160p 30/25 on one HDMI
        • 1080p 60/59.94/50/30/29.97/25
        • 1080i 60/59.94/50
        • 720p 60/59.94/50

Video standards

  • Reckeen SDI Virtual Studio System
    • SDI
      • SMPTE-425M 1080p (60/59.94/50/30/25)
      • SMPTE-292M
        • 1080p (30/29.97/25)
        • 1080i (60/59.94/50)
      • SMPTE-296M 720p (60/59.94/50)
      • SMPTE-259M
      • PAL, NTSC
    • HDMI Video standard – HDMI spec 1.4
  • Reckeen HDMI Virtual Studio System
    • HDMI Video standard – HDMI spec 1.4

Features

  • Downstream Key –  x2
  • Media Format MPEG2, MPEG4 and H.264 containers: (avi, mpg, mpeg, mp4, mxf, mov)
  • Audio: WAV, MP3
  • Video Capture Format
    • H.264 (.mp4) MPEG-2 (.mpg)
    • 1080p 60/59.94/50/30/29.97/25
    • 1080i 60/59.94/50
    • 720p 60/59.94/50
    • H.264 up to 4k 30p
  • Still Picture – x2
  • Picture Format .png .jpg,.bmp
  • Still Text – x2
  • Still Editor included
  • Keyer –  x4 Chroma Key/Luminance Key
  • Streaming
    • Facebook,
    • YouTube,
    • NicoNico
    • Ustream
    • NDI
    • and custom profiles

Software

  • Reckeen  3D package:
    • 3D Production
    • 3D Studio Editor
    • Wizard
    • MS 3D Paint
    • Still Editor
  • Reckeen  Lite package:
    • Lite Production
    • VSM Lite Editor (also as a standalone version)
    • Still Editor

NDI®

  • NDI input:
    • 4 input interchangeably as cam 1 to cam 4 with supported stream key or Reckeen chroma key
    • 2 input interchangeably as media 1 and 2
  • NDI output: program out

SYSTEM FEATURES

TALLY

Tally output allows you to connect the LEDs signaling the active camera operation on the studio set.

NDI®

NewTek’s innovative Network Device Interface technology, is a royalty free standard enabling IP video workflows across Ethernet networks and represents the most prolific IP-based workflow in the industry.
© NDI® is a trademark of NewTek, Inc.

MICROSOFT PAINT 3D

You can create 3D objects you want to place in the virtual studio scenography in MS Paint 3D editor, that you get preinstalled with RECKEEN 3D Studio.

STYLE: WHITE OR BLACK

You can launch the application in 2 different color schemes: light or dark.

SWITCHER / VIDEOMIXER

Production Switcher works like an actual switcher, it supports up to 12 media sources for the program and for the preview.

4 CAMERAS INPUT

Up to two 4K camcordes or up to four Full HD (4x HDMI or 2xHDMI and 2x SDI – depending on the version)

3G SDI

Up to 1080P Full HD 3G , 2x SDI

HDMI

Up to 2160P 30 or Full HD

2 x DSK

DSK allows you to place additional overlays on the screen, such as news tickers, station’s logo, or other graphic panels.

3D Studio Editor

3D Studio Editor allows you to modify and expand the ready-made virtual studio projects – including those you’ve created yourself in the Wizard.

3D Wizard

You can create your own set design in five steps.

TEXT EDITOR

Still editor is an additional module for creating text panels, complementary to the 3D & Lite production module.

Import from 3D

RECKEEN 3D Studio system supports .OBJ and .FBX formats, and it is in compliance with them.

PBR

PBR (Physical Based Rendering) – scenography, architecture or equipment elements visible on the screen reflect properties of their real-world counterparts.

REAL TIME PRESENTER SHADOWS

RECKEEN 3D Studio system’s engine renders talent / presenter’s shadows in real-time.

Shadows

For each item of equipment, RECKEEN 3D Studio system’s engine renders shadows in real-time.

Lights

You can find the following types of lights in RECKEEN 3D Studio: Ambient, Directional, Point and Spot.

Reflections

RECKEEN 3D Studio system renders real-time reflections from flat glossy surfaces. These reflections change in accordance with altering position of the virtual camera.

Chroma Key

RECKEEN 3D Studio & Lite offers 3 types of keys (Chroma key, Simple chroma key and Luma key), you can enable up to four keys at the same time!

Audio Control

RECKEEN 3D Studio & Lite comes with a sound mixer that allows you to set the sound levels for each of the available inputs.

Mic in

RECKEEN 3D Studio & Lite system supports two types of microphones – dynamic and condenser with + 48V phantom.

Audio link

External connector allowing you to connect additional audio input / output.

RECORD

Thanks to CAPTURE function you can record to a file on your hard drive.

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Object library

The 3D Editor and Wizard Editor’s library contains a huge number of ready-made 3D studio components and equipment divided into different categories.

Multiview

In addition to the available previews of the prepared video material (PRV) and of the broadcast (PRG), Multiview enables you to configure and preview all the media from the media tray, which can be accessed on a separate monitor.

Single view

You can carry out production using a single monitor. It is recommended to distribute the Single view into 3 different monitors connected to the Reckeen system.

Global illum

Ambient – a type of light that fills an entire studio and illuminates all the objects evenly. Ambient light does not come from any particular direction and it falls on all the elements of 3D scene, helping you lighten or darken them.

Audio follow

this feature allows you to mute the sound of a chosen channel up until a video signal associated with the given sound source appears on the vision.

Transitions

Reckeen system supports basic transitions such as: Cut , Fade and FTB – Fade to Black.

VIRTUAL CAMERA

Reckeen system allows you to select one of four virtual cameras (virtual cameramen) and save up to 15 virtual camera shots for each camera.

3D SCENE

With advanced arranging features, Reckeen system allows you to create in real time fully realistic 3D scenes with elements that reflect their real-world counterparts’ behavior.

KEYBOARD

The Reckeen system can be fully operated with a PC keyboard and a mouse.

H.264

The application uses the H.264 codec to compress and encode video sequences.

4Kp30

4K technology is a new standard for video images.
In combination with excellent sound quality, picture 4K becomes a source of extremely realistic experience.
The Reckeen system allows you to work in 4K resolution.
This means operating the system’s up to two inputs and output in 2160p format, i.e. with a resolution of 3840×2160.
The chroma and luma key also work in 4K format.
You can choose from among 3 progressive scan operating modes, that is full frame frequency: p25, p29,97 and p30.

RECKEEN 3D Studio – Perfect broadcasting solution for professionals and beginners

Thanks to many years of experience in designing and developing video production and broadcasting solutions, we can present you with a virtual studio system that will meet your highest expectations in the most cost-effective way. Explore RECKEEN 3D Studio!

NEXT GENERATION OF 3D MULTICAMERA PRODUCTION SYSTEM

In modern production and broadcasting industry, the highest quality and infinite creative possibilities can only be achieved with 3D technology.

If you are not familiar with virtual 3D studio systems – we invite you to a world of new possibilities. With our solution your TV content will be unique and professional, and its creation process easy and fun.

RECKEEN 3D Studio is a complete set of tools and functionalities enabling creating, recording and broadcasting high-quality 3D TV content in real-time. Free scenographies of different styles, library of 3D objects, various editors and creators – those are just a few of the things that come with Reckeen system by default.

RECKEEN 3D Studio is a multi-channel mixer that combines video sources with computer graphics and media. Each of the video sources can be pre-processed with built-in chroma keys. The purpose of chroma keying is to remove green or blue background in order to place a talent in a virtual studio.

The advantage of a virtual studio over a physical one, is unlimited possibilities and creative freedom. RECKEEN enables you to produce your video content up to the highest standard, using the newest technologies. Don’t be limited by a small studio space, budget nor lack of innovation – choose RECKEEN!

ALL NECESSARY TOOLS TO PRODUCE 3D TV CONTENT

RECKEEN 3D Studio package contains all necessary tools and applications to produce 3D video content, perfect for TV stations, Youtubers, Twitch, Mixer and other broadcasters, e-learning and education facilities, or for producing corporate materials.

The system has been created for people who value the highest quality and technological innovation, but also ease of use and convenience. RECKEEN 3D Studio performs amazingly in various environments – from professional TV studios to home productions. It is designed to fulfil the demand of any company, as the production can be performed by just a single person.

A 3D virtual studio system creates an illusion that the production is made in a spacious studio and with use of multiple cameras, when in reality it can be created on a small green screen and with as little as only one physical camera. RECKEEN 3D Studio system is equipped with four independent virtual cameras which give you freedom to move around the whole virtual set at any angle without limitations, with a use of smooth and complex-looking transitions, as well as by manual operations, that imitate a camera crane and cameraman natural movements. Virtual studio provides you with space to hold all kind of presentations, with a use of 3D graphics, animations and other media. All that, along with any editing is done and generated in real-time, without extra rendering time.

CAMERA SHOTS

RECKEEN 3D Studio system is equipped with 4 Virtual Cameras with a full range of motions available to reflect natural camera movements made by a cameraman: pan, tilt, zoom, dolly, truck, arc, pedestal, and so on. They can be rotated, have their angles and positions changed, giving you access to all areas of the set.

It is possible to assign up to 15 camera shots to each of the virtual camera, giving us 60 camera shots in total. These shots define different positions of the camera around a virtual studio. The transitions between the shots imitate a camera crane or track slider movements, and all of the parameters can be edit and customised fit your needs.

You can swiftly navigate between the virtual cameras and the shots from the production screen.

SIGNAL SOURCES

The fundamental part of a virtual studio configuration is selecting sources. Our main sources are video inputs from cameras – that way we can add a talent to our virtual studio. Such signal is sent to Chroma keying function. The purpose of chroma keying is to remove green or blue colour background, and be able to place a talent in a virtual studio.

Other sources may include media files such as videos, still images, or slide presentations, that you wish to display on a virtual screen inside a 3D studio.

AUDIO

RECKEEN 3D Studio system is equipped with a built-in audio mixer, that allows you to mix signal levels for all of the inputs – from cameras and microphones, as well as media and audio files.

Output signal can be adjusted and managed, as well as recorded straight from the broadcasted material.

The mixer is also equipped with a Follow function, which automatically synchronizes an audio source with an input that’s being aired, avoiding situations when microphones, or other audio sources, are forgotten to be turned on or off in the correct times.

MEDIA TRAY

Media tray stores all of your media files: videos, audio files, pictures, and texts, in one organized place, that is divided into tabs. The shortcuts make navigating between the tabs easy and efficient, which is extremely important during a production process.

NewTek NDI®

NewTek’s innovative Network Device Interface technology enables compatible systems, devices, and applications to connect and communicate over IP to share video, audio, and data.

RECKEEN 3D Studio system offers 6 NDI inputs for cameras and Media. Camera inputs include supported stream key and RECKEEN chroma key.

The system also includes an NDI output, which allows Program output to be broadcasted using NDI technology.

CONNECT UP TO 4 INDEPENDENT CAMERAS

RECKEEN 3D Studio system has 4 camera inputs, up to 4K format. It allows you to have up to two 4K or up to four Full HD camcorders connected to the RECKEEN’s workstation. Their signals are keyed independently in a high quality, thanks to four independent chroma key channels. Multiple inputs allow a user to make more complex productions with numerous talents filmed on different greenscreens, and also in different locations – if using an NDI connection.

STILL EDITOR & NewBlue™ TITLERS

Create text panels and graphic compositions. Edit the text during broadcast

Our Still Editor application allows you to create text panels and aesthetically impressive compositions in the form of graphic files with images and texts, such as news tickers. Texts can also be edited during broadcast, in real-time, without the need to go back to the application – this way you can place a text panel with a new content live on-air immediately.

For even more impressive text panels, we’ve partnered with NewBlue® – their titling solutions will not only stun your audience and bring your production to the next level, but will bring more efficiency and into your work, and improve workflow. You can now connect NewBlue® products with RECKEEN 3DSPro via NDI connection – an easy way to amazing results!

CAMERA SIGNALS’ KEYING OPTIONS

Each of the signals from the cameras can be keyed with independent, user-defined chroma keys (upstream keys). You have the choice of three keying modes:

CHROMA KEY

UPSTREAM KEY

This mode allows you to accurately configure keying properties. It is a 6-step process with a wizard feature, that gives you a detailed description of each step, to help you achieve the best results.

SIMPLE CHROMA KEY

SIMPLE UPSTREAM KEY

This simplified mode generates most of the keying settings automatically, on the basis of algorithms analysing the image. A user sets up the key using only 3 sliders, which makes it easy, quick, and perfect for less experienced users.

LUMA KEY

LUMA UPSTREAM KEY

Luma keying is based on the levels of signal’s luminance readings. This mode includes extensive panel of keying configuration options, from white balance, through cut-off levels, to post-production effects.

3D STUDIO WIZARD

Make your own, impressive 3D scenography completely for free

3D Studio Wizard is an easy way to create your own, unique 3D scenography or a TV set using step-by-step guided application. Our free, rich in content and still growing library of 3D objects and decorations currently has over 700 items. Each item can be modified by changing texture and colour, which increases its creative potential even further. If that’s not enough, you can always import objects from any external graphic software, such as Maya, Blender, 3D Studio Max or Cinema 4D, or Microsoft Paint 3D, that is preinstalled at the RECKEEN system. The structure of 3D Studio Wizard allows even novice users to easily create 3D studios from scratch, providing you with unlimited possibilities to unleash your creativity, without spending a dime, because 3D Studio Wizard comes with our system completely for free!

3D STUDIO EDITOR

Edit and customise pre-existing sets: from furnishings, through textures, colours, to lightning

For even further convenience, we give you over 60 high quality, ready to use studio set designs for free! Choose your favourite scenography and start your production immediately. Sets include furniture, virtual monitors, space for talents, designed lightning and shadows. You can use them as they are or, using 3D Editor, you can customise each element to fit your needs. Add and remove furniture, change the position, size, colour and texture of each element, adjust the shadows, modify the lightning, add animated objects, and more. The editor doesn’t require to leave the production application, which is efficient, time-saving, and lets you make changes easily and quickly.

LIGHTS

There are few different types of lights available in our virtual studio: Ambient, Directional, Point and Spotlight. You can modify their parameters, turn them on and off, change their colour, intensity and position. This allows you to change the appearance of the studio’s set design, lighten or darken it in order to change its character and ambience.

SHADOWS

RECKEEN 3D Studio system’s engine renders shadows in real-time using parameters from virtually generated lighting, using a dedicated algorithm. You can enable or disable a shadows generation function for each piece of studio’s equipment, and talents. The intensity of shadows can also be adjusted and customised. With this feature, you can achieve a whole new level of realistic reproduction of a real world in a 3D space.

REFLECTIONS

RECKEEN 3D Studio system renders real-time reflections on glossy surfaces. These reflections change accordingly to the position of virtual cameras, as well as objects’ and talents’ movements. Reflections are generated not only on static or flat surfaces, but also on any glossy textures on 3D animated objects.

ANIMATIONS

Animate any object within our virtual studio, or use imported rigged animations

Simple animations can be added to any 3D object in a virtual studio – application objects as well as imported ones. For more complex animations, you can import rigged animations from any external applications using FBX format.
The animations can be easily triggered from within the production screen.
For a realistic effect, reflections are added to any imported objects and animations.

VIDEO MIXER AND SWITCHER

RECKEEN 3D Studio application includes video mixer and switcher inside the production module screen. You can now control and manage productions using only a computer keyboard and a mouse.

For even more ease and convenience, we’ve designed VKey-100 control panel – a specially designed mixer and switcher keyboard with a multifunctional joystick, a T-bar equipped with contactless Hall Effect technology, and LED illuminated buttons for heightened visibility of control surface, which placements on the panel corresponds to the placements on the production module screen, for the clarity and efficiency of work.

MULTIVIEWER

RECKEEN’s system gives a user as much as 16 simultaneous preview windows, enabling efficient production of a live program. Given their functions, previews can be divided into three groups:

  • previews of input signals – camera, media and text inputs,
  • production previews – Preview and Program,
  • previews of virtual cameras – views of chosen Virtual Camera phases

Multiviewer located in the production screen allows you to efficiently manage your work in a virtual studio. Any changes are displayed in Preview windows instantly, with no extra time needed for rendering, providing a user with real-time view of a produced program.

For an easy and clear management during production and to ensure a complete comfort of work, Multiviewer can be displayed on additional monitors.

DSK (downstream key)

Graphics, news tickers, animated logos and other textboards are placed on the main signal as overlays called DSK (downstream key). RECKEEN 3D Studio system allows you to add up to two DSK signals simultaneously. Any kind of media can be placed as a DSK layer, a very useful way of using this function is a slideshow presentation – if a slideshow is made on a green background, this background will be keyed, leaving only graphics and text visible, which can truly enhance the look of your production, making it even more unique.

CONFIGURABLE TRIGGERS

To facilitate your work, you can combine several functions creating a command sequence that can be programmed to be executed using trigger banks. A trigger bank can be set off automatically with a single button. The functions are then triggered one after the other, making your work more efficient. Any function at our system can be triggered, which can be extremely effective for your workflow. There are 10 trigger banks available in the system.

An interesting addition to this function is a possibility to control slideshow presentations from within RECKEEN 3D Studio system.

STREAMING

Get even closer to your subscribers and followers with an easy, live streaming option!

Stream to any social media and broadcasting platform directly from RECKEEN 3D Studio.

Use ready-made streaming profiles to popular platforms such as YouTube, Facebook, Twitch and many more, or choose custom settings to stream to any other platform of your choice.

Reckeen 3DSPRO now in a new 4K 60FPS version

Reckeen 3DSPRO – the latest generation of our pioneering 3D TV Studios line, now offers a new graphic card RADEON 5700 XT that allows the system to work in a 4K 60FPS format.

Radeon RX 5700 XT features new compute units, new instructions better suited for visual effects, and multi-level cache hierarchy for greatly reduced latency. For more technical information visit RADEON 5700 XT site.

Reckeen 3DSPRO is the only virtual studio system on the market offering 3D technology, technical specifications that meet the needs of the most demanding clients, professional standard and high quality, for only a fraction of a price of other similar solutions.

Our workstation is simple in use, and the system offers a lot of automation and simplification features. Wizards, presets and ready-to-use content let you create high-end programs in just a few simple steps.
Apart from 4K resolution, streaming functionality and a range of applications, Reckeen 3DSPRO offers advanced features like:

  • presenters’ and objects’ shadows and reflections,
  • virtual cameras offering full range of motions imitating the cameraman’s natural movements, giving you access to all areas of the set,
  • 3D animations – all objects in our studio can be animated, as well as 3D objects designed and animated outside of our system can be easily uploaded into our studio
  • NDI streaming technology, which enables compatible systems, devices, and applications to connect and communicate over IP to share videos, audio, and data.
  • The next version of 3DSPRO will support our new SMARTKEY functionality.

The release of the newest software supporting this format is planned for the end of September 2019.

Features in 1.3.19745 version

The list of the most important new features in 1.3.19745 version of the Reckeen system along with their short description.

The more detailed information can be found in documentation and tutorial videos:

OUTPUT TRANSITION with Transitions FX

  • The following section introduces a new function called Transitions FX, that is special effects.
  • The Reckeen system has a 136 (Wipe, Slide and Alpha) database of ready-to-use effects divided into appropriate categories.

New Talent shadow and Talent's automatic pinning to the floor

  • RECKEEN 3D Studio system’s engine renders talent / presenter’s shadows in real-time.
  • Quality has been improved of talent shadow (floor level detection, talent shape shadow)

Reflections 4K

  • RECKEEN 3D Studio system renders real-time reflections from flat glossy surfaces.
  • These reflections change in accordance with altering position of the virtual camera.
  • 4K technology is a new standard for video images.  Now in 4k modes a new quality of reflections has been obtained.

Streaming on new platform

  • New streaming services added (Vimeo, DaCast, SmashCast, Twitch)

New content added

Scenography is one of the most influential elements of a virtual studio, its uniqueness will draw the audience’s attention and emphasize a character of a video material.

With RECKEEN 3D Studio, you get a ready-made designs package, but 3D Studio Editor and Studio Editor Wizard are also its integral parts.

  • With Wizard’s functionality, you can familiarize yourself with the basics of a process of creating virtual scenography.Now are available wizard projects with 45 templates, 633 decorations.
  • PBR (Physical Based Rendering) – scenography, architecture or equipment elements visible on the screen reflect properties of their real-world counterparts. Now 335 PBR materials are available.
  • The current content added to the system contains. For 3D studio 46 ready 3D set design, and for LITE there are 38 sets with more camera shoots (715 shoots in all LITE sets)

Demo sets support

RECKEEN started cooperation with a leading company involved in the creation of scenography, the result of this cooperation is 8 graphic projects made in the PBR technology for the 3D studio and LITE system. The current content includes these scenographies in the demo version. Now you can test them before making your purchase decisions.

NEW FEATURES IN RECKEEN LITE

  • From now all the set designs created for the LITE system are in 4k technology. The system provides support for earlier HD formats.
  • The LITE  has been expanded by PIP compositions.

Stability & optimization

We have fixed many bugs and improved the system’s quality and stability.

FX – output transition

The Reckeen system’s production module comes with the main mixer that has buttons corresponding to full-screen views of the virtual studio VC (from 1 to 4), video content or graphic materials. Program channel is used for full-screen display of live material ready to be streamed to the end user. Preview channel serves as an aid in production and in preparation of materials before displaying them on the air. Two methods for changing these channels have been described so far, one via TAKE function – immediately – and the other
via AUTO with MIX function, which means smoothly. The following section introduces a new function called AUTO FX, that is special effects. The Reckeen system has a large database of ready-to-use effects divided into appropriate categories.

To select the desired effect, select FX button instead of MIX button in the Production module window, it will then light up in blue as in the image.

In fact, when you press AUTO button, you can execute a default transition effect displayed in the thumbnail above. The effect is depicted with two letters. Capital letter A represents a full-screen view before the start of transition, while capital letter B stands for the view after the transition is completed. To make identification of the effect easier, the thumbnails have been created for the moment the transition is halfway through. This effect can be seen when the transition’s T-bar is located half-way up its value.

In such moment, in the Program channel you can see a reflection of the currently set effect, e.g. Wipe 1.

After hovering the cursor over the thumbnail, the thumbnail’s animation starts showing an example of how the switch between the main mixer’s PROGRAM and PREVIEW channels will look like.

The effect’s reference number is displayed below the thumbnail, and its name comes after a colon. Each group of effects has its appropriate individual number range assigned. For example, WIPE effects start at 1, while SLIDE effects go from 100 and so on.

Here, you can also set a transition time between channel A and B using controls in TIME TRANSITION section. A transition time can be adjusted in seconds from 0 to 99 or in image frames that depend on the output format.

You can change the currently selected effect in several ways. The first one is by pressing a downward arrow which results in opening a new window.

After pressing the button, a new window opens showing the available database of transition effects. The last selected category opens as a first one. By default, this is FAVORITES category. You can find 10 items there that can be modified by assigning other effects at any time. As mentioned earlier, when you hover the mouse cursor over any thumbnail, an animation will start showing how the transition will behave, but not only that. After a while, a tooltip appears with a number and, after a colon, a name of the effect. With
a single click of the left mouse button you select an effect which will immediately replace the one in the Production module. All you need now is to press CLOSE button and close the window. Another way to choose an effect is simply to double click on the effect’s icon. The window will close automatically then.

Each effect has its own unique number, which can also be used for selecting the effect without the need to search the list. You need to enter the appropriate number (e.g. 258) in the EFFECT INDEX control field,
and press Enter to confirm the choice. Entering a value “000258” will confirm selection of the effect with a number 258.

In the Group drop-down list you can find a database of categories corresponding to individual effects (WIPES, SLIDES, ALPHA WIPES, ALPHA SLIDES, etc.). To select an effect, just press the left mouse button.
To add the selected effect to FAVORITES group, you have to bring up a menu with a right-click and indicate a target position in the category.

In the Reckeen 3D Studio system, you can adjust the following input channels:

  • Cam 1 Input, the signal received from the first card input,
  • Cam 2 Input, the signal received from the second card input,
  • Cam 3 Input, the signal received from the third card input,
  • Cam 4 Input, the signal received from the fourth card input,
  • Line In 1 (XLR); the signal received from the front audio panel,
  • Line In 2 ( Jack 6,3 mm); the signal received from the front audio panel,
  • MIC – signal from microphone ( Jack 6,3mm ) the signal received from the front audio panel,
  • Media 1 – input channel of video files played back by a virtual player supported by a media tray – Media 1 tab
  • Media 2 – input channel of video files played back by a virtual player supported by a media tray -Media 2 tab
  • Sound – input channel coming from sound files played back by a virtual player and being placed in the Sound tab,
  • Master Out – adjusting the main signal level for audio output. For better operation, the Master Out indicator is also included in the audio input tab.

Chroma and luma keying – spill correction

Functions in the Spill Correction section eliminate from the object a reflection effect of the keyed background color. The picture below shows an impact of green color on the object – view before the spill correction.

Click on the icon Spill Correction to open the spill correction window. Despill Color and Despill Coarse functions are the functions used for preliminary elimination of unwanted color on the basis of RGB (red, green, blue) plane.

When you move the Despill Color slider to position 0 (to the left), the algorithm will automatically subtract the green color component, in the case when green is a keyed color (similarly blue when a blue background is used). Whereas moving it to a position 1000 (to the right) will cause adding color red with blue (when green is a keyed color) or red with green (in the case when a blue background was used) automatically by the algorithm.

You can control the value of the algorithm with Despill Coarse function. In the case of green background color, the Despill Coarse function entirely excludes a green component from the object in the RGB (red, green, blue) plane when it goes beyond a certain threshold, resulting in a shift of color to the purple
(magenta) area.

The next function enables more accurate improvement of the correction described above.

When you use the Despill Fine function, the color of the keyed background is excluded, but this time on the basis of chrominance components. Below you can see the Despill Fine slider.

After using the Despill Coarse function, which is an initial correction, the next step is to operate on the precise values. In the case where the Despill Coarse function was set at a high level, any changes in Despill Fine function settings may be of little significance to the algorithm.

Light tab

In this section, properties of studio lights are being defined. You can change the parameters of these lights, turn them on and off, change their color, direction and positioning in the studio. You cannot, however, add or clone new lights. For that reason, these buttons are dimmed. Picture below.

There are the following types of lights in the studio:

  • Ambient – a type of light that fills an entire studio and illuminates all the objects evenly. Ambient light does not come from any particular direction and it falls on all the elements of 3D scene, helping you lighten or darken them.

You can only set the power of this light. If you enter a 0 value in the Power field, the light will be turned off. The maximum brightness Ambient light reaches at 2.00
To make it easier for the user to set the lights, when the Light tab is turned on, different types of lights will be represented by different objects that appear in the studio. This allows you to rotate and move these objects and thus control the direction of light and its location.
Ambient light is the only one that will not be represented by any object in studio because it fills the entire studio and you only set its strength.

Generally , only 3D Rotate Gizmo or 3D Move Gizmo is available for light objects. The 3D Scale Gizmo is off because it is not possible to increase or decrease a light object. However, you can adjust the color, intensity, or direction of light by using the appropriate light-type controls.
You can choose the following types of lights from the drop-down list: Directional, Point, Spot.

The Directional light has only a color and a direction parameter. This source emits a parallel light, which means it travels across a stage in the same direction. Sunlight is the best example of such light.
Directional type of light creates shadows for the indicated objects. When directional light is directed upwards, it does not create shadows. Imagine a situation in which a talent figure is illuminated from underneath the floor (light penetrating the floor). The talent object would then cast a shadow on a ceiling, which wouldn’t look naturally in the set design. It is possible to lighten up each direction of the studio with Directional light, but it simulates the real world’s sunlight type of light, so it casts shadows on the objects below. Because of the system performance, it is best to use only one Directional light. The rest should be of a different type.
Below we see the cone object representing the Directional light source editor in the studio. The base of the cone is the place where the light emits. Where we point the base of the cone in this direction will be the direction of light illumination.
Note that for this cone a 3D Rotate Gizmo appears immediately. Even if you have previously set the 3D Move Gizmo mode, after selecting Directional light from the drop-down list, the Gizmo will be changed to 3D Rotate. This is due to the properties of this light, as it has only a color and a direction, and does not have a specific position.
A cone representing this light in the studio is always suspended in the middle of a ‘ceiling’.
Directional light has always an object’s representation with coordinates x = 0m, y = 3m, z = 0m, i.e. usually at the center of the studio. This position has no effect on the light’s final effect, and is intended only to make it easier to be found in the studio for changing its direction with Rotate Gizmo. This means, if you have a different type of light, such as Point, placed anywhere in your studio, then after changing the type of light from Point (which has a position in the studio) to Directional, the position of this light object will remain unchanged only until you save the studio file to the editor. Afterwards, the object representing the Directional light will appear again in x = 0m, 3m y = z = 0m position in the studio.
With the 3D Rotate Gizmo we can easily set the direction of the light. Remember that our studio also produces light reflections from glossy materials: walls, ceilings, furniture, etc. Therefore, often light reflections can give us additional effects that must be checked by the user. Simply by editing the camera, you can check the random positions of the studio, light as the source (stream glow) does not unnatural reflect in the material .
Color of the light and its intensity can be set with a color wheel operating on RGB (Red, Green, Blue) system. Changing the dash marker’s position on the wheel allows you to set the color by changing the color tone parameter. If you hook the cursor on a small circle, you will be able to move it inside the square. Current color will be visible in the middle of the small circle. If you want to turn the light off completely, you need to move the circle to a black area inside the square.

You can set the color of the light more precisely by clicking on white arrows next to numerical values.
By changing the color of the light, you also change the color of the object representing light, in this case the cone.
Generally , the 3D Rotate Gizmo is used to set the direction of the light. However, you can precisely adjust the direction of the light with help of the values in X, Y and Z fields in the Direction section.

Light of the POINT type is a spherical kind of light, which illuminates all the objects around it in the studio. In contrast to the type light Direction, this type has attenuation value depending on the distance from the source. The objects are less illuminated the further away they are from the source of light. This light does not have a single specific direction, it shines in every direction. It doesn’t make shadows.
The light in the studio will be represented not by the cone but by the ball glowing in all directions.
This sphere (ball) has a specific position in the studio, so it will be important to position it with 3D Move Gizmo.
3D Rotate Gizmo you can also use, if you want to move the ball in some specific direction in the studio and the 3D Rotate Gizmo (arrows) axis are oriented in different directions. You can then rotate the object: the ball, to move the 3D Move Gizmo in the right direction and then move it with the 3D Move Gizmo.
Color of this light can be set in the same way as in the previous case, with the help of the color wheel. If you want to turn it off completely – choose black. The intensity, however, is controlled by the distance of the object Point light from the illuminated object.
Generally , the 3D Rotate Gizmo is used to set the direction of the light. However, you can precisely adjust the direction of the light with help of the values in X, Y and Z fields in the Direction section.

Position section.

n the Attenuation section you can set the type of attenuation of this light:

  • Constant – constant light attenuation coefficient,
  • Linear – linear light attenuation coefficient,
  • Quadratic – square light attenuation coefficient.

Maximum attenuation of light is reached when entering a value of 2.00 .
If you enter a value of 0 in all the fields, the light will travel in the studio without any attenuation, it will neither be diffused nor weakened with the distance from the source. This will, by removing attenuation, maximize the illumination of this light.
In order to test the performance of these coefficients, you have to make a number of attempts typing different Constant, Linear and Quadratic values, and checking what lighting effects you get in the studio.It is best to start testing at initial values of Constant = 1.0, Linear = 0.5, and Quadratic = 0. Let’s observe how the light affects objects in the studio. The further they are away from the light source, the more light dampening is visible.
Basically the three define an equation describing how the light appears at a distance. An attenuation factor is used for describing how a light’s intensity diminishes over distance.

Spot type of light – a spotlight type. Spot has parameters of color, position in the studio and light direction.
SPOT type of light creates objects’ shadows. The most common use of this light is to illuminate a talent form from above. However, you should remember not to set this light’s position and direction directly above the figure as the talent area is flat. Most often the light is placed a little ahead of the figure and in a proper direction towards the talent’s outline. Then you will get a shadow effect behind the inserted talent. This light should illuminate a group of objects located close to each other, e.g. a desk, a platform and a talent. This type of light should be treated as a single light source illuminating the most important part of the studio, where the main production thread is located.
Light emitted from a spotlight is made up of an inner circle (representing the light source without dampening and adjustable with the INNER value) and an outer circle (the intensity of which is getting increasingly dampened and being regulated with the OUTER value). The light intensity decreases moving from a bright center to a darker outer contour. The light’s color is set as before – with a color wheel. Choose black if you want to turn the light completely off.
Spot light is also represented by a cone object. The cone can be placed anywhere in the studio and pointed in any direction. Therefore, use the 3D Rotate Gizmo to set the direction of the Spot light and the 3D Move Gizmo to adjust its position in the studio.
In addition to setting the spotlight with the 3D Move Gizmo, you can make accurate and precise changes in the light’s position in the studio using the X, Y and Z fields’ values in the Position section. What’s more, you can introduce accurate and precise changes to the direction of light, previously set using the 3D Rotate Gizmo, with the X, Y and Z fields’ values in the Direction section.
In the Cone section, set Outer and Inner values. A value of 150 (expressed in degrees) is the maximum angle of this cone.

If you set the same values in Outer and Inner fields, you get a spotlight cone with circle of a very sharp boundaries. The further the Inner value is away from the Outer value, the fuzzier boundaries the spotlight will have.
Most often, in the studios’ projects you will find already pre-set different types of lights. But it may happen that in the studio’s project prepared in the Wizard, you will have to select and set your own lights as the Default lights have been be selected.

Scene section

In the Multiview area, in the windows at the top left of the screen, you can display image from cameras or every video signal source and other multimedia files . There are two preview windows on the right side of the production screen:
PREVIEW (caption on the green bar) and PROGRAM (caption on the red bar)

  • PREVIEW – presentation of an item chosen to broadcast next
  • PROGRAM – presentation of a currently broadcasting signal (system output)

Mulitiview view on the production screen for Reckeen 3D Studio.

Shadows – Selecting enabled allows you to turn ON shadows in the studio, both for objects and for talents. For more see chapter “Shadows” below.
The Show Ground Grid function – enabling this feature will result in displaying a grid on the studio floor, which will facilitate objects’ positioning. Grid squares have sides with a length of 100 units, that is 1 meter.
The Show World Axis function – switches on an additional 3D Gizmo for the studio. This 3D Gizmo shows directions in the studio all the while making the orientation easier.

The SkyBox function – it is an additional function for creating objects, a method that enables adding *.dds files to the studio project – that is, typical files simulating the space outside the studio depending on camera angles. This will be the most distant space, often completely outside the studio. You have several types of SkyBoxes at your disposal: ‘Cube’ (default) – *.dds files, ‘Cylinder’ – bitmap files (*.png., *.jpg, *.jpeg,*.bmp) , ‘Sphere’ – (*.png., *.jpg, *.jpeg,*.bmp) and ‘Sphere reflect’ – (*.png., *.jpg, *.jpeg,*.bmp). These files contain a flat image, which can be applied on the SkyBox of a given type, yielding e.g. a three-dimensional view of the sky.

Sky box type: Cube

After loading a Cube type Sky Box, you can set the following image parameters:

  • Movement – this parameter simulates bringing a SkyMap closer to the studio and moving it away. You can observe how the SkyMap moveWhen you are creating a set design, you can use a measuring instrument that will show current overall performance of the Reckeen system. You can turn this function on with a button in the Studio Editor (see the image below).ing the slider on a range from None to Strong.
  • Rotation – by default, values for this parameter are assumed in degrees from 180 degrees to (minus) -179.99 degrees. When the SkyMap file is loaded, this parameter is set to 0. Entering further Rotation values will make the SkyMap rotate on its axis to the right or to the left. If you type in ‘180’, then the SkyMap will turn around and an initial view will be placed exactly behind the camera directed straight ahead towards the studio.
  • Sky box type: Cylinder – space around an observer is created by wrapping a flat image on a cylinder. After loading Cylinder type Sky Box, you can set the following image parameters:
    • Offset – controls the SkyMap’s cylinder shifting up / down in relation to your studio’s floor. Negative values shift it down, positive values up. Values are assumed by default in % and the maximum value is 100%. At 100% your cylinder is shifted up to the top and its bottom edge is at your studio’s floor level. At (minus) -100% the SkyMap’s cylinder is shifted totally downward and its top edge is at the floor level of your studio.
    • Scale – adjust the ‘wrapping’ of the loaded cylinder’s image. Values are assumed by default in %. At 100% the cylinder is wrapped without gaps in the image, the image is 100% filled up. Values above 100% will cause the image wrapped on the cylinder to overlay, while values below 100% will result in creating a gap in the image.
  • Rotation – its default values are set in degrees from 180 degrees to (minus) -179.99 degrees. If the parameter is 0, the camera standing in the studio and pointing straight ahead ‘sees’ the center of the image. By entering the next Rotation value, you will rotate the image on its axis to the right or to the left.

Note: Sides if images to be displayed as panoramas on cylinders should have multiples of 1024 as their lengths in pixels: 1024, 2048, 4096, 8192, 16384
For example: files with resolutions: 8192×2048, 8192×4096, 16384×2048
Files with other resolutions may be displayed in inferior quality or may slow down the system.
In the case of a Cylinder type SkyMap, you have to be careful about reflections in the studio. It may happen that a glossy floor reflects the ‘top’ part of the cylinder, which is, in fact, an empty hole, resulting in the unnatural look of the studio’s floor. It is not a case with Cube, Sphere or Sphere reflect types of Sky Boxes that fill the whole sphere.
Sky box type: Sphere – this type of SkyMap requires .jpg files, but specially prepared. Some cameras can take this kind of panoramic pictures. After loading this file, a full sphere is created around the studio.
When you load a Sphere Sky Box, you can set the same image parameters as with the Cube.
Sky box type: Sphere reflect – just like with the Sphere files, this type of SkyMap requires .jpg files, but specially prepared. You can get such panorama files by using certain cameras or by preparing them by a graphic designer. After loading such file, a full sphere is created around the studio.
After loading the Sphere reflect type Sky Box, you can set the same image parameters as with the Cube.