Sound mixer – configuration window: audio tab – microphone

You can find two Microphone settings below the AUDIO Level settings. The first for the microphone connector located on AUDIO PANEL on the front of the Reckeen workstation, and the second for the microphone connected to external AUDIO BOX panel (ADB -100). There are two operating modes: a None mode with a dynamic microphone, for which you can set the Gain value with a slider, and a Phantom mode with a condenser microphone. When you switch to the Phantom mode, you will be warned that a voltage of 48 V will be applied to the speech insert. A red LED lights up on the AUDIO Panel located at the front of the Reckeen workstation.

Warning ! It is recommended not to connect or disconnect a microphone to the AUDIO Panel during the time the red LED is lit up. You can safely connect a microphone only in None mode.

At the right you can see the settings options of Motherboard AUDIO Output. The available outputs are shown in the drop-down list.

On the drop down list, you can select the audio output from your graphics card or motherboard. They will vary depending on the system configuration and the type and number of connected monitors.

The list of monitors attached to the system will appear in the drop down list. (Item # 1 in the list in the image above). If you select this monitor from the list then the sound can be played through this monitor (you can connect, for example, headphones to this monitor).

Digital Display Audio – output sound from the graphics card (you can select the sound output on different connectors of the card, such as HDMI, DVI, DP), In the picture above, points 2, 3 and 4 in the list.

  • Realtek Digital Output – is a digital output from the motherboard.
  • Realtek Digital Output (optical) – digital (optical) output from the motherboard.
  • Speakers (Realtek High Definition Audio) – mini Jack output from motherboard. If you choose this option, a signal from Master Out will go to the output on the rear panel of the Reckeen workstation.

Adjust the audio delay relative to the video output for proper synchronization. With the slider Delay you can set the delay (in ms) for the audio signal going out of the system and with slider Gain – the volume.

Sound mixer – configuration window: audio tab

When you open Configuration Window in 3DProduction Module or LITE Production Module: Menu>Options>Configurations. In the AUDIO Tab – you can find settings of the system’s sound. There are two levels of the line signal to choose from:

  • The first one – Pro, – is a professional one, where level 0 has a value of +4 dBu. This signal level is the most common for the XLR connector, commonly known as Cannon, and for the TRS connector, that is 6.3 mm stereo Jack. You may also find it on the TS connector.
  • The second signal level – Consumer – has the 0 level for the value of – 10 dBV and it is most common for the RCA connector, commonly known as Cinch. The difference between them, are described below.

Different voltage reference levels have been chosen for Pro and Consumer levels.

  • Professional level:4 dBu, then we get level 0 on analog inputs and outputs. This equals 1.23 V.
  • When working with Consumer signal, in order to get 0 value on the output and on the input, a signal with a value of 0.32 V has to be connected. These principles apply to the AUDIO Panel connectors at
    the front of the Reckeen workstation and analog connectors in external AUDIO BOX panel(ADB-100). In the case of digital inputs and outputs, such as a camera, level 0 is a level of – 20 dBFS. Level 0 for the Media file means the maximum digital value of the signal.

Sound mixer – audio out tab

You can adjust the following output channels:

  • Capture – setting a volume of a video file recorded from the Program window level. The file being recorded is automatically placed in the tab 5 of Media 1 and Media 2 trays.
  • Streaming – setting the volume of a live broadcast streaming from the Program window level.
  • Headphone – (Jack 6,3 mm) when connecting headphones, you can select from the drop-down list which channel you want to hear on the headphones.
  • NOTE: The Mute function works for each input source and the master output. Selected sources are mixed, and create a Master Out signal. On the Headphones you can hear the signal from any input or Master Out output. In this case, the Mute function will not work for the Headphones, despite the checkboxes are on. You can listen any channel on the Headphones with Mute function enabled .
  • Master Out – adjusting the main signal level for audio output.

For each channel, you can adjust the signal level using a slider located next to the signal level column. In addition, you can set the output level with a separate slider – Master Out. You can adjust the sound in the range of -40 to +10 dB, where the 0 level (Line In 1,2) corresponds to -10 dBV (-7.8 dBu or 0.316 V RMS) in case on consumer level , or 4dBu (1.78 dBV or =1.23 vlts RMS) in case professional level analog inputs/outputs on audio panel. It depends on audio level setting in Configuration Window: Audio Tab.

In case digital Audio input /output (Camera Input) 0 level corresponds to -20dBFs. Level 0 for the Media file means the maximum digital value of the signal. In addition, you can enable for the channels the following:

  • Follow – this feature allows you to mute the sound of a chosen channel up until a video signal associated with the given sound source appears on the vision. This applies to the sources: Media 1, Media 2, and CAM associated with the Line In (Line in 1 when CAM1 appears on the vision and Line in 2 when CAM2 appears on the vision). Enabling this feature for a chosen channel mutes a given sound source, when the source is not used (displayed) on the PRG output.
  • Solo – a feature that enables sending a selected signal individually to the output. Enabling this feature for the chosen channel mutes all the other input channels. Only the signal for which the Solo feature has been enabled is sent to the outputs.
  • Mute – checking this feature completely mutes the signal of the given source.

Sound mixer – audio in tab

In the Reckeen 3D Studio system, you can adjust the following input channels:

  • Cam 1 Input, the signal received from the first card input,
  • Cam 2 Input, the signal received from the second card input,
  • Cam 3 Input, the signal received from the third card input,
  • Cam 4 Input, the signal received from the fourth card input,
  • Line In 1 (XLR); the signal received from the front audio panel,
  • Line In 2 ( Jack 6,3 mm); the signal received from the front audio panel,
  • MIC – signal from microphone ( Jack 6,3mm ) the signal received from the front audio panel,
  • Media 1 – input channel of video files played back by a virtual player supported by a media tray – Media 1 tab
  • Media 2 – input channel of video files played back by a virtual player supported by a media tray – Media 2 tab
  • Sound – input channel coming from sound files played back by a virtual player and being placed in the Sound tab,
  • Master Out – adjusting the main signal level for audio output. For better operation, the Master Out indicator is also included in the audio input tab.

Sound mixer

The Reckeen 3D Studio system is equipped with a sound mixer function. It allows you to mix the audio signals. It also gives you a possibility to adjust a signal level of each of the sources, along with a separate adjustment of the signal level for audio output. The sound mixer on the 3D Production screen represents hree tabs. Audio In, Audio Out, Audiobox.

Chroma and luma keying – luma key

The previously discussed key operating modes were based on a chromatic keying. In most cases they will be sufficient for the user. But the Reckeen 3D Studio system also allows keying based on luminance.

When you select this mode and click on the first icon, you will see the following functions in the window.

  • Box: Luma Color – clicking on the box allows you to select the keyed background color in the scope between white and black,
  • Icon: Show Alpha Matte – a feature that allows you to enable or disable a view of a mask, where the represented image is shown in a gray scale, where:
    • black color is a completely transparent area,
    • white color is a completely opaque area.
  • Slider: Cutoff – this is a function that allows widening the range of transparent colors by luminance similar to the luminance of the reference color (white or black).
  • Slider: Softness – a function that, taking the luminance into account, enables widening the transition scope between the range of colors completely transparent and those fully opaque.

As before, you can save your settings to a *.recKey file to load them again in the future.

Also as before you have the functions Garbage Mask available.

In the luminance key mode, you can go to the tab: Post Correction and, just as before, introduce the changes in the view of the object (talent).

Chroma and luma keying – simple chroma key mode

You can use a simplified version of the key settings by checking this mode in the window.

When you click on the button Simple Chrominance Keyer below the highlighted Mode button , a window with a simplified key settings opens up. The background color is selected with a probe. Clicking on the Pick color icon or on a color bar next to the icon, opens a window of a camera preview. Then, you have to select a location with a cursor and click there. The program will automatically sample the color as the background color and present it in the color box next to the probe icon.

The remaining number of sliders is limited to three: Black/White slider, Shadow slider, and Despill slider.

The Shadow slider is available only in the simple version of the key. There is a possibility of creating a shadow of the presenter, especially visible around the feet of the character, on the basis of incident light in the Green/Blue Screen studio. First you have to set the lighting so that , to get the shadow of the presenter on the green screen in the studio (on the floor in the studio). Then you can place this shadow on the floor in the virtual studio with Shadow slider . You can boost this shadow with the Shadow function.

Just as in the precise key mode, also in the simple mode you can turn on and off the mask by checking the Show Alpha Matte option.

The only thing left to do is to set the talent’s image post correction, just as with the precise key described earlier. All the other options are already automatically selected by the Reckeen 3D Studio system.

Also when you apply a simple key, you can save your settings to a *.recKey file using the Save function. Save icon is at the bottom right of the screen (as shown above).

Chroma and luma keying – chroma key wizard

You can access this function by clicking the Key Wizard icon at the bottom left side of the window.

The Key Wizard allows you to set the key with taking advantage of the instructions in the key wizard’s window. The Key Wizard will guide you through all the 6 steps of setting the key, suggesting which actions and when to perform.

Chroma and luma keying – post correction

To enable this function click on the Post Correction icon. This function allows you to adjust the object (a talent) to the lighting conditions of the virtual background. The post-correction, carried out with the sliders, will only concern the object (a talent) and so it will have no effect on the virtual background.

  • Icon: Enabled – check this box to enable or disable the Post Correction.
  • Slider: Brightness – this is a feature that allows you to bring additional brightness of the color into the talent’s image.
  • Slider: Contrast – this feature allows you to increase contrast between colors.
  • Slider: Saturation – this is a feature that allows you to increase color saturation.
  • Color box: Ambient Color – this feature enables bringing the scene (ambient) color component into the talent’s image.
  • Slider: Intensity – this is a feature that allows you to set the intensity of the ambient color.

The Post Correction functions are used to adjust the object (a talent – a figure of a presenter) to the background. This is possible by incorporating an additional component of a color already dominant in the virtual image. For example, when a background of a sunny beach is put under the discussed above object (talent) in the studio, you should add a yellow color (dominant color of sand and sun that affect the object) as Ambient Color. When you click on the Ambient Color icon, a color wheel window, where you select the exact color and hue, will open.

The color wheel shown in the picture above is based on RGB (Red, Green, Blue) model extended by Hue, Saturation, and Value.

The color can be set with the sliders available on the right side of the screen:

  • Hue – the hue parameter corresponding to the colors on the edge of the color wheel – from 0 (red), through 120 (green) and 240 (blue) to 360 (red), – by changing the value of the slider, you change the position of
    the dash marker on the wheel.
  • Saturation – the value of saturation parameter lays in a range of 0 (white) to 255 (100% full saturation), by moving the slider, you change the position of the black circle along one of the sides of the square.
  • Value – the brightness parameter that lays in the in the range of 0 (black) to 255 (100% bright color of a given hue and saturation), by moving the slider, you change the position of the circle along one of the
    sides of the square.

You can also set all of these values with a cursor. You just need to hook the cursor on the dash marker. Changing the marker’s position on the wheel allows you to set the color by setting its Hue parameter. When you hook the cursor on the black circle, you can move this circle inside the square. This allows you to change all the remaining parameters. The current color will be visible in the middle of the black circle.

You can adjust the object to the conditions in the scene by setting the options of correction functions with the sliders. The figure of a talent will then gain a natural appearance.

After setting the key in this mode, you can save all of your settings to a file on your hard drive by clicking on the icon: Save in the lower right corner of the window.

The Reckeen 3D Studio system has its own key files – *.recKey . If the lighting conditions, hardware, etc. in the studio remain unchanged, then going back to the production screen, you can load your key’s settings from a file by clicking on the icon: Load.

Chroma and luma keying – setting the mask’s area – garbage mask

This is a function used to cut off (reduce) the area of the mask (in all possible directions: left, right, up, down).

This function is used in the case where the view of the keyed background is not large enough to fill out the entire camera image.

A view of the camera’s image area.

You can set the object in the keyed background’s area by cutting off the remaining elements with Left/ Right and Top/Bottom sliders.

A view after the correction of the mask’s area with the keying algorithm off.

Once chroma key is enabled, you get the following effect.

Attention! Please note that, in this case, the object can move only within the area of the cut off mask – otherwise the object will disappear.

What’s more, if you use the mask’s area sliders, you can verify whether your previous settings were correct and whether they had any impact on the final appearance of the virtual background. By moving e.g. Left slider to its maximum, you should not encounter any noticeable noise, change in color or a in grayness of the background.