Setting custom camera V/C shots

Now, you set your own camera positions for virtual cameraman V/C 2.
Click on the first window on the list of shots – Camera 1. In a large window, a studio image your chosen camera ‘sees’ at the moment will appear. You can now adjust its view by hooking the mouse cursor on the screen.
With a left mouse button, you can move the camera in along X Y axes (X – horizontal, Y – vertical). If you want to move the camera forwards or backwards – use the mouse scroll. The same effect can be achieved by pressing the middle mouse button (usually the scroll roller) and moving the mouse up and down.
Let’s imagine that the camera is on a trolley which can be moved – from side to side, and forwards or backwards, – and the camera can be raised or lowered vertically when the trolley is standing still.

The movements a virtual camera performs due to the mouse movements correspond to the actual camera movements in a studio (see the image below): movement of the trolley from side to side – Track right, Track left.
movement of the trolley forwards and backwards – Dolly in, Dolly out raising and lowering of the camera vertically – Pedestal up, Pedestal down
Description of real camera movements in a studio.

Now let’s use the right mouse button.
Click the right mouse button, hook the cursor on the screen and direct the view of your camera.
This reflects a real situation, where a camera stands still on a tripod in the studio, and you only change the direction of its vision on a tripod head, that is rotate it horizontally and vertically.
This corresponds to the actual camera movements in the studio – turn to the left and to the right, that is Pan right and Pan left.
Rotation in the vertical plane: turn up and turn down: Tilt up, Tilt down.
In addition, there is a Zoom function – not available with a mouse, but from the screen level in the Other section.
In the Zoom function, you can adjust the image from the camera, zooming in and out without making any changes in the perspective or on the image plane. This is an equivalent of changing a focal length of the lens.

Camera setup

The startup application allows you to use the default shots immediately after loading. Each user has their own preferences, so there is a possibility to change these settings freely to suit your needs. Here, it will be shown with a case of the second virtual cameraman (V/C 2)
If you want to change a position of a camera handled by a virtual cameraman V/C in a studio – first, click on the V/C 2 tab. A view of a shots group opens. Then click on the Camera setup icon.

A window with settings of virtual cameraman’s positions will open along with the loaded shots.

At the bottom left side of the screen, you can see a menu with a list of functions concerning camera settings (shots).

You can, for example, delete shots – by clicking first on the shot image at the bottom of the screen, and then on the Remove button. You cannot remove all the shots – there always has to remain at least one.
There is a possibility to create a new shot with the Add button. The first shot that was set as a default for the studio (here Camera 1) will be always loaded as a first view.
You can clone, that is copy, a position of a camera, and create a new shot on its basis. This is done by selecting the current shot, and then using the Clone icon.
Reset button allows you to reverse the current shot to the default settings, i.e. to the first shot (Camera_1).
Rename button enables you to assign your own name to the shot, e.g. associated with a camera position in a studio.

Virtual 3D studio Configuration panel

After opening a production screen of 3D Production, you will find the virtual studio Configuration
Panel in the lower left corner. The Reckeen 3D Studio system will always open a new session with a starting studio loaded.
A studio file’s path on the disk is displayed at the top of the panel. See the image below:

The Reckeen 3D Studio system is equipped with 4 V/C channels, that is Virtual Cameras.
The backlit buttons V/C 1 to V/C 4 on the left side of the configuration panel allow you to choose which group of V/C shots you can currently configure.
The V/C buttons in the panel are fully compatible with the main video mixer. If you change the status of the main mixer (switch the V/C on the mixer), whether it is in PREVIEW (PVW) section or PROGRAM (PGM) section, the button in V/C control panel will switch automatically. V/C tab button is highlighted in red when the virtual camera V/C to which it is assigned, is on the air, that is, in a live signal on the PROGRAM screen. And when the button is highlighted in green, it means the virtual camera V/C image is displayed on the PREVIEW screen.
See the image below

However, the other way around the system behaves differently, due to the safety reasons and functional facilitation. There is no recommended of controlling the PROGRAM (PGM) section of the main production mixer with configuration panel V/C buttons. Accidental change could cause unexpected result on the air. It is, however, recommended to control the PREVIEW (PVW) section. When you change one virtual cameraman to another by clicking the V/C button in the control panel, a new button will be highlighted in green, and this change will be also immediately visible on the production mixer buttons in the PREVIEW (PVW) section and in the PREVIEW window.
Each V/C group is displayed on the screen in the form of up to 15 images showing respective virtual camera shots. The image of an active shot, which will be shown on PROGRAM or PREVIEW screen, is highlighted in a frame. (Picture above)
In order to help you fully understand the idea of working with the system, you can imagine that each of the V/C groups is a separate virtual camera in a studio, and each of them is led by an individual cameraman.

Shots, on the other hand, are specific positions of a cameraman in the studio They can be defined for each V/C camera and its cameraman – separately.

When launching the 3D Production module with a new session, you get a starting studio loaded with four (virtual camera) groups V/C 1, V/C 2, V/C 3 and V/C 4 provided with loaded shots (cameraman positions in the studio).
The initial shots – their number and the way they will look like – are determined by a studio designer.
You can specify up to 15 camera shots during a studio file design. Each of the shots is named by the designer, and, in this example, it will be a default name – ‘Camera 1’, ‘Camera 2’, ‘Camera 3’, and ‘Camera 4’ – respectively.
Therefore, this starting studio will have, the same four shots loaded at the beginning for each of the 4 V/C cameras.
It is a Reckeen 3D Studio application’s session file (* .recSession) and not a studio file (* .recSet) that determines which shot is selected as a first one within the V/C group. Note that, by default, in the starting session file the V/C 1 camera with the shot 1 (Camera 1) is set on the PROGRAM screen, while the V/C 2 camera with the shot 4 (Camera 4) is set on the PREVIEW screen. It is done on purpose, in order not to show the same image on these screens.