APPLICATION SCREEN

On the application screen you can see a characteristic grid in the background. It indicates an alpha channel, that is transparency.

Everything that will be placed on the working area, for example a text, an picture, a frame, or a rectangle, will be visible on a transparent background. The working area is of the same size and proportions as the production screen. This means the text’s position and size corresponds to the real view on the screen later.

On the application screen, the following can be distinguished:

  1. Menu bar,
  2. Horizontal toolbar,
  3. Vertical toolbar,
  4. Working area (image below)

Menu bar

Menu bar is located in the top left part of the screen. You can find 8 main options there:

  • File,
  • Edit,
  • View,
  • Object,
  • Text,
  • Scene,
  • Options
  • Help.

Horizontal toolbar

Below the menu bar, you can find a horizontal toolbar. It allows for quick access to tools related to the text’s font (font type, size, italic, bold, underline), positioning of the inserted objects (picture, text, frame, or rectangle), and changes in the view of the scene (zooming in – zooming out).

Vertical toolbar

On the left side of the screen, starting from the top, a vertical toolbar is placed. Its icons allow for a quick access to editing options – Add: insert object (picture, frame, rectangle, text) and select object mode.

Working area

In this area, the items (text, picture, frame, rectangle) are placed. What is visible in the working area will later appear on Preview or Production screen. It is therefore important to select an appropriate image system at the start of the Still Editor module, for example 1080×50. Image system in which you are working is displayed at the top of the screen, next to the name of the file.

STILL EDITOR MODULE START

Still Editor module is launched from the start screen. First, choose the appropriate resolution from the drop-down menu, then click on the Start editor button. The image system of your choice should match the system of Production module that will be launched later on.
If, for example, the signal format from your camera is 1080p60 (which corresponds with a resolution of 1920×1080), it is recommended to open the editor in the same resolution.

At the Still Editor module startup, you can also load a previously saved file by selecting it from the drop down menu after clicking on the Load Still icon (a list of recently opened files will be displayed) or by searching your hard drive by clicking on the icon with three dots.

VSM LITE EDITOR

Virtual Space Maker LITE Editor has been designed to edit and introduce changes to the ready-made sets, but also to allow the users to create their own set designs. Such sets are intended for Reckeen LITE system. Just as with the previous options, in order to start the editor you have to choose the image system in which you are going to create your set design. You can launch the editor with the latest scenery (Run the editor with the last M/E) or load the scenery from the computer disk (Load M/E). Loading a scenery is also possible later on while the editor is already running. VSM LITE Editor is also available as a standalone application to be installed on your PC or laptop.

LITE PRODUCTION

When you press LITE Production button, the same options appear on the screen as with the 3D Production mode. You have to choose the right format and load the session. Reckeen LITE mode will start after clicking Start Production button.