Control Panel VKEY 100 / external keyboard – AUDIO OUTPUT: MUTE

Audio Output: Source function enables you to select a channel you want to listen to on your Headphones. After pressing a function key F, you will hear the sound of a selected channel on the headphones and the name of this channel will be displayed on the screen under the headphones slider.

You can assign several different sources – channels – to different function keys F and switch between them. Then, the channel you are listening to on your headphones will change when you press a different F button.

Control Panel VKEY 100 / external keyboard – AUDIO INPUT: VOLUME

With enabling this feature, you are able to increase or to lower a sound value for a selected input channel by setting an exact dB value of this channel’s slider. After selecting a channel from Audio Input drop-down list, e.g. Media1, entering a value in the field, e.g. 5 dB, and enabling Audio Input: Volume, the Media1 channel volume slider will be set exactly in the position: 5 dB.

Control Panel VKEY 100 / external keyboard – AUDIO INPUT: SOLO

This function is similar to Audio Input: Mute function.

The difference is that with Audio Input: Mute function you can simultaneously silence several different Audio Inputs in the mixer, while using Audio Input: Solo function, you can only set one channel as Solo.
This stems from the definition of a Solo function:

Solo – a feature that enables sending a selected signal individually to the output. Enabling this feature for the chosen channel mutes all the other input channels. Only the signal for which the Solo feature has been enabled is sent to the outputs.

Control Panel VKEY 100 / external keyboard – AUDIO: INPUT MUTE

In the audio mixer, each input has a separate slider for adjusting this input’s signal level. Audio: Input Mute function allows you to mute (enable Mute to) a single channel selected from the Audio Mixer’s inputs. These are: Line In 1, Line In 2, Camera1, Camera2, Camera3, Camera4, MIC, Media 1, Media 2, and Sound.

For example, let’s use Audio: Input Mute function to enable Mute option for a signal from a Camera1 input.

In order to add the function to a KeyF function key, press a square icon with a plus sign.

A drop-down list of functions will appear: Select command type. To select a function, highlight it with a cursor and double-click it or click on an icon: Add. The function will be added to the bank. In the same manner you can add more functions with different ranges.

To delete a chosen function, you have to move the cursor on it so that it becomes highlighted and press a button with a minus sign (as shown above). The function will be deleted.

After adding Audio Input: Mute, the following options will appear on the right side of the window: Audio Input and Mute.

Audio Input option – from the drop-down list, choose an input to which you want to apply Mute function.

Mute option: when you tick the Enabled On / Off checkbox, it means you want to turn Mute function ON. That is, when the Trigger is activated by pressing the KeyF, the sound on Camera1 channel will be muted.

If the checkbox is not ticked, then pressing KeyF will turn Mute function OFF.

If there are several functions assigned to one KeyF, you can change their order. Select one of them and move it up or down using the cursor

To test operation of a single function, highlight it with the cursor and press Test Command button on the screen. To turn the testing off, press Test Command button again with the cursor.

After pressing Test button for the selected Audio Input: Mute function, the sound will be muted. You can see on the screen that a MUTE checkbox under Camera1 slider in the Audio In settings is automatically ticked.

Run Macro button located on the right side, right next to Test Command button, allows you to test the entire set of functions assigned to the given KeyF’s bank. Pressing Run Macro button should show you how the functions set would work if you pressed a physical function key F on a PC keyboard or on a VKey- 100 control panel.

Example: We want to create a set of functions so that, when you press F1 key on a PC keyboard or on a VKey-100 control panel, the Camera1 sound is muted for 10 seconds.

We start with a function:
Audio: Input Mute – select Camera1 from the drop-down list in the Audio Input field. Tick Enabled On / Off checkbox, enabling the function. When you press plus button, select General Delay from the Select command type drop-down list.

This function allows you to incorporate a pause defined in seconds or frames. We set a 10 seconds delay in the Transition field.

As a third one, add again Audio Input: Mute function from the dropdown list. Set it for Camera1, but this time do not tick the Enabled On / Off checkbox. This means Audio Input: Mute function for Camera1 will be disabled.

The whole sequence triggered with the function key will be as follows:

  • Mute the sound of Camera1 channel.
  • The mute lasts 10 seconds.
  • Turn off mute for this channel.

Example: You can enable Audio Input: Mute for several input channels. Then, after turning on this Trigger, the Mute function will be enabled simultaneously for all the chosen sliders. All selected channels will be muted after pressing a single function key on the keyboard. The image below – muted channels: Media1, Media2, and MIC.

Control Panel VKEY 100 / external keyboard – advanced mode

First of all, it has to be said that the PRODUCTION module application is divided into functions that can be turned on and off with a mouse or a keyboard, like changing the state of a main BUS mixer or DSK settings.
To facilitate your work, you can combine several functions creating a command sequence that can be programmed to be executed by one of the Trigger banks. A Trigger bank can be set off automatically with a single button. The functions are then triggered one after the other, creating interesting sequences. A classic use of Triggers is displaying content (pictures, videos) automatically at a specific time in the PROGRAM output. For example: setting Media as a source, introduction as DSK, its positioning, scale and rotation, going on the air at a certain time to PROGRAM and going off the air. Therefore, a Trigger is a programmed sequence of functions set off with a single button.

There are 10 Trigger banks assigned to F1 to F10 function keys in the Reckeen 3D system.

Programming a Trigger:

Open Menu> Options> Configuration> Triggers.

When you open Triggers window, first select a key that will be programmed (KeyF1 to KeyF10).

In the upper right corner of the window, select for this chosen key a Mode in which you will enter Triggers: Simple or Advanced. Simple Mode has been created for displaying videos, full screen pictures or for the sound file to go on the air quickly. In Advanced mode, you can freely combine functions of an entire application.

If for a certain key (e.g. KeyF1) you chose a mode (e.g. Simple), you can still assign both Simple and Advanced modes to the other keys (KeyF2 to KeyF10).

At any given point of time, only one set of Triggers assigned to a specific function key can be executed in the Reckeen 3D system. The remaining function keys are not available until the termination of the functions. If you use KeyF1, you will not be able to activate another key, e.g. KeyF2, until all the functions stored in the bank are not completed. Operation of a given KeyF is signaled on the VKey-100 control panel with its button illumination.

At any time, you can terminate the operation (stop executing the functions set) of the KeyF button by pressing the active key button again. However, a single internal function must reach its completion and only then the remaining KeyF keys will be unlocked. Pressing the same KeyF once again will not continue execution of the consecutive functions – an entire list of functions will start from the beginning.

Let’s now discuss all the functions that can be programmed.

Control Panel VKEY 100 / external keyboard – simple mode

Let’s set the Trigger, which is to be assigned to the F1 key. The icon of Key F1 tab is highlighted . First, in the upper right corner of the window, switch to Simple mode. In a Simple mode, click on an icon at the upper left side of the window, and you will be able to select None or Graphics Overlay from the drop-down list.

Graphics Overlay mode enables you to easily load a file with a chosen type of medium. Click on the white arrow in the Media Stream field and select the type (that is a tab from the media tray where you have placed your file) from the drop-down menu: Still 1, Still 2, Text 1, Text 2, Media 1 Media 2, or Sound.

Choose a number of a page from the drop-down menu by clicking on the white arrow in the Container Page field.

The next step is to click the square button with three dots in the Media file field, to set the path to the file in the selected tab page of the tray.

A window reflecting a given medium tray (for example Media 1) will open. If the file of your interest does not exist, then you can double-click on an empty field and add it to the tray from the hard drive. This will create a file’s icon ready to be chosen as a path.

You can also set a manner in which the selected file enters on the vision. It is done by clicking on the Transition icon and setting the transition’s duration – the number of seconds or frames. For video files (Media) and Sound, a loop, that is playing a file repeatedly, can be enabled.

When the Loop is marked as active, the file will be visible on the air and played in a loop until the function button ‘F’ is pressed again by the user.

When the Loop is not checked, the file will be visible on the air and will end with its last frame, automatically leaving the Program image, i.e. turning the Trigger function off automatically.

The beginning and the end of the medium file take into account Mark In and Mark Out markers on the file, when you use it as a Simple Trigger.

Simple Trigger supports full audio for a given file, so when the tray is active on a mixer, the sound will appear at the system output when the Trigger is activated.

Simple Triggers are often used as additional scenery or special effects files, like for example semitransparent video files.

After setting all the parameters, click on the Activate Command icon at the bottom left of the window. If all the following actions were completed correctly, the command will be activated for a given key. If not – the system will inform you what yet remains to be set.

Normally, during the production, the functions are not triggered with Activate Command icon, but with the ‘F’ function keys located on the control panel’s keyboard vKEY-100 or PC keyboard .