Camera tab

There are the following tabs at the top right of the screen: Scene, Camera and Light.
Let’s choose a Camera tab. Picture below:

A list of default camera shots for the studio will be displayed. These shots (their number and type) have been defined by the designer of the studio.
If you choose Camera 1 shot, its view will be visible on the screen. You can change this shot by setting the camera differently with mouse buttons in the Camera mode. Remember that this way you will not be able to change in the editor the shots currently loaded to the production module.
These shots will be loaded into V/C groups only after reloading the studio project file to production. When you finish the editing, you can save such altered project as a new studio under a new name.

The studio file should be saved under a different name, because if you try to save it under the same name, the system will warn you with a message concerning an attempt to overwrite the file.

If you decide to overwrite the file and the given file is write protected, you’ll get a message, as shown below.

If you want also your new file protected against overwriting (changing), check the appropriate option during the process of creating this new file – saving it.

You can also change the number of the new studio’s default shots by: adding a new shot, cloning a chosen shot, deleting some of the shots or changing their name – with Add, Clone, Remove and Rename functions
The picture below – five new shots were added to the four shots created by a graphic designer.

You can define up to 15 new default camera shots. They will be immediately visible in the Camera setup in the V/C 1 to V/C 4 after loading a new studio to production – exactly the same for each virtual cameraman.
It is very useful and therefore, in addition to the Camera tab, you also have a possibility to switch between the default camera shots (Camera_1 to Camera_4) at the top of the screen, next to the View Perspective icon. See the picture below.

This allows you to switch between the shots while working in the Scene or the Light tab, and to monitor on a regular basis how the changes introduced in one camera view look like in another one . See the picture below
For the ease of use, there is also a possibility to work with objects in the Camera tab – you just have to switch to the OBJECT mode with your mouse. However, it’s a SCENE tab which was especially designed for this purpose and so it has more options for editing the objects.

Edit: Undo and Redo functions

There is an Edit option available at the top left side of the screen. You can trigger Undo and Redo functions from the drop-down menu or through the keyboard shortcuts. Undo: Ctrl+Z, Redo: Ctrl+Y

  • Undo function – erases the last introduced change.
  • Redo function – reverses the Undo command.

Note, however, that if you undo several operations and now you are performing a completely new operation, all undone operations will be deleted from the job queue (list of tasks). In case you perform a lot of operations, the system can limit the amount of memorized operations that can be used with Undo, Redo functions.

Operating modes: Camera and Object

First, let’s discuss the different operating modes of a mouse on the 3D editor screen:

Camera operating mode

Clicking with a simultaneous movement.
Left mouse button: change the camera’s position/view in the studio in X, Y axes. Scroll – move the camera forwards and backwards in the Z axis.
Right mouse button: rotate the camera in a studio – to the left or to the right and up or down.
In this mode, the mouse can lock X, Y, Z axes in order to position a camera view accurately, just as in the Camera setup.
On the picture below – two axes (X and Y) are locked, so the movement is possible only in the Z axis.

Object operating mode

If you only click the left mouse button, you will select the object located at the cursor’s position. The object will be highlighted in red and a 3D Gizmo, which is an indicator allowing you to edit the object, will be displayed for it. The type of the Gizmo indicator will depend on the selected object’s editing mode (move, rotate or resize). You can see a 3D Gizmo portrayed with arrows in the following picture, it allows you to move the object in all 3 axes.

With right-click on the 3D Gizmo you can carry out an orbit operation on the highlighted object. This operation is described later on in this manual.
When the object is selected with a cursor and highlighted, you are still able to move your camera. Just click the left mouse button and move it simultaneously, but this time – beyond the red outline of the object. This allows you to position the object better in your studio, being able to see it from every possible angle.
If you want to disable the object’s highlight – just click the left mouse button again on the object highlighted in red. The highlight will disappear, thereby signaling leaving the Object operating mode.

Virtual 3D studio editor

The goal of working with the editor is to prepare a studio before a live broadcast. You should keep in mind that, if one of the V/Cs is selected in the main PROGRAM mixer at the moment and you want to make some modifications in the editor – it can cause some unexpected changes seen directly by the viewers, e.g. a studio element disappears.
You can open the editor with Studio Editor button. As shown below.

After opening, you can see the editor screen. The Reckeen 3D Studio system operates on a single file virtual 3D studio project loaded, but it can be a very complex one. You can add another studio project to the already existing one and place it on the same set, e.g. by its side or at the top. The second studio is added with the Add… button in 3D Editor.
This way you will have in one file , two different studios with the possibility of two (e.g. V/C1 and V/C2) cameramen in one virtual studio and two (e.g. V/C3 and V/C 4) in the other studio.
After adding a new studio, it may not have lights. If your studio is dark you have to add light to it.
See the picture below.